LGL Team
СтатистикаWelcome to the channel, here you can find useful open source projects. Feel free to share to other channels/groups with credits Warning ⚠️: All the things done or shared here are for educational purposes only . Join @vpsdeal for best server reals
- Последний пост
- 11 авг.
- Последнее чтение
- 13 авг.
- Постов за неделю
- 6
- Всего постов
- 20
- Тип
- открытый
- Язык
- французский
- В каталоге с
- 13 авг.
- 1/24сутки в ленте
- 704
- 1/48двое суток
- 806
- 1/72трое суток
- 870
Оценка по просмотрам недавних постов: пост набирает почти всё за первые сутки.
Посты
https://dumper.springmusk.dev/ (The IL2CPP dumper has been fully implemented in JavaScript.) (The reason for utilizing the IL2CPP dumper in JS remains unknown to me as well.) (Because the implementation is in JavaScript, performance will be reduced.)
struct PeriodicState { uint8_t unknown_00[8]; double last_time; // +0x08 uint32_t bounded_counter; // +0x10, capped at 300 uint8_t unknown_14[4]; ObfuscatedU32Ring ring_a; // +0x18 uint32_t divisor_a; …
Important detector regions: Frida/module-name scan 0x24DF00 Hook-library list 0x24F700 Linker/process-stat checks 0x250500–0x251C00 Xposed checks 0x252900–0x253000 Substrate/Cydia checks 0x253D00–0x255000 GPU profiler checks 0x255D00–0x256C00 ff 1.129.1 lib anogs
struct PeriodicState { uint8_t unknown_00[8]; double last_time; // +0x08 uint32_t bounded_counter; // +0x10, capped at 300 uint8_t unknown_14[4]; ObfuscatedU32Ring ring_a; // +0x18 uint32_t divisor_a; // +0x50 uint32_t unknown_54; ObfuscatedU32Ring ring_b; // +0x58 uint32_t divisor_b; // +0x90 uint32_t divisor_c; // +0x94 uint32_t event_counter; // +0x98 uint32_t unknown_9c; ObfuscatedU32Ring ring_c; // +0xA0 uint8_t flag_d8; // +0xD8 uint8_t state_dc[0x14]; // +0xDC void* handlers[8]; // +0xF0 }; Anogs Periodic monitoring structure from ff (dont ask anything, I am still writting my generator)
видео или голосовое, без подписи
Open Source version of libthor_utils.so of FF on sale (its alternate of libanort.so used by ff max) scope : our code only replicates core logic of original lib to make it work use case : idk
Metadata decryption tool for Free Fire/Free Fire Max. Please use responsibly. When sharing, provide proper attribution. Failing to do so hinders genuine development, as it encourages replication rather than critical thinking. Credits : https://t.me/Layout_musk
WILD RIFT 64-BIT DUMP VERSION: 7.2.0.2460 NOTE: This is not a clean dump; 10% of strings remain encrypted. We are currently unable to repair them, but we anticipate resolving this issue soon. Credits : https://t.me/Layout_musk
guess
видео или голосовое, без подписи
Test file [Touch has been disabled on this menu for xyz purposes]
Imgui Menu Without any hooks or memory read , Just a lib.so file [its not pure c/cpp as it relies on JNI but you can just load the lib and done]
/** FNV-1a 64-bit hash. Tests: loops, long arithmetic, String method calls via JNI. */ @NativeImpl(library = "jniwrapper") public long hashString(String text) { long hash = -3750763034362895579L; for (int i = 0; i < text.length(); i++) { hash = hash ^ (long) text.charAt(i); hash = hash * 1099511628211L; } return hash; } // --------------------------------------------------------------------------- // Source: com.mk.jniwrapper.UserProcessor#hashString // Mode: TRANSPILED from Java bytecode // --------------------------------------------------------------------------- JNIEXPORT jlong JNICALL __attribute__((weak)) Java_com_mk_jniwrapper_UserProcessor_hashString(JNIEnv* env, jobject thiz, jstring p0) { jvalue _lo[5]; (void)_lo; jvalue _st[4]; (void)_st; jthrowable _exc = nullptr; (void)_exc; static jclass _cls0 = (jclass) env->NewGlobalRef(env->FindClass("java/lang/String")); static jmethodID _mid0 = env->GetMethodID(_cls0, "length", "()I"); static jmethodID _mid1 = env->GetMethodID(_cls0, "charAt", "(I)C"); if (env->PushLocalFrame(64) != 0) { return (jlong)0; } _lo[0].l = thiz; _lo[1].l = p0; L0:; _st[0].j = (jlong)-3750763034362895579LL; _lo[2].j = _st[0].j; L1:; _st[0].i = 0; _lo[4].i = _st[0].i; L2:; _st[0].i = _lo[4].i; _st[1].l = _lo[1].l; jvalue _args0[1]; _st[1].i = (jint)(env->CallIntMethodA(_st[1].l, _mid0, _args0)); if (env->ExceptionCheck()) { env->PopLocalFrame(nullptr); return (jlong)0; } if (_st[0].i >= _st[1].i) goto L6; L3:; _st[0].j = _lo[2].j; _st[1].l = _lo[1].l; _st[2].i = _lo[4].i; jvalue _args1[1]; _args1[0].i = _st[2].i; _st[1].i = (jint)(env->CallCharMethodA(_st[1].l, _mid1, _args1)); if (env->ExceptionCheck()) { env->PopLocalFrame(nullptr); return (jlong)0; } _st[1].j = (jlong)(_st[1].i); _st[0].j = (_st[0].j ^ _st[1].j); _lo[2].j = _st[0].j; L4:; _st[0].j = _lo[2].j; _st[1].j = (jlong)1099511628211LL; _st[0].j = (_st[0].j * _st[1].j); _lo[2].j = _st[0].j; L5:; _lo[4].i += 1; goto L2; L6:; _st[0].j = _lo[2].j; env->PopLocalFrame(nullptr); return _st[0].j; L7:; }
This project is same as dcc/dex2c but instead of post compilation , it can be added as gradle plugin and get the protected apk on compilation itself its not completed yet (basics are done but complex things still remains to be added) if I get time this week…
https://github.com/springmusk026/UnityRenderer.git ⚠️ Project Status: Early Stage This project is in very early development. It is raw, minimally tested, and will have bugs. It has been tested on a limited number of devices and Unity versions. If you encounter issues: This is open source — fix it and submit a PR instead of complaining Check the issues page first Provide full logcat output when reporting crashes Understand that IL2CPP internals vary between Unity versions — what works on one game may not work on another No guarantees. No support promises. Contributions welcome.
New Project : UnityEngine Renderer based native menu template. (C++) With this you won't need to hassle with imgui and custom Renderer, just plug in and it works
https://neuroapi.me/signup?ref=D2KY2P7N API, MCP for comprehensive web operations such as scraping, searching, mapping, crawling, and additional functionalities. (Please utilize the provided link to generate additional credit for both parties.) Any AI Agent equipped with fundamental web tools demonstrates a tenfold increase in intelligence.
https://github.com/springmusk026/Open-Monitor-YT/tree/main Open Monitor YT is a free, open-source alternative to paid YouTube monitoring tools. It scrapes competitor YouTube channels via Firecrawl, stores a full historical diff of every change, and runs an LLM analysis layer that turns raw data into actionable insights. 100% self-hosted. No cloud dependency. Your data stays on your machine. https://x.com/i/status/2068357452559733222
LETS SEE HOW GOOD IT CAN DO
Android 17 is almost here?