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NeuralAI News

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  • 🔡🔡🔡 We’ve been trying to see how far SPARQ can take the whole game-building process so we told the agent to try something a little different It started building the game out in stages, using placeholder assets while it works through the mechanics, main board, mini games and tests everything on its own. From there, it’ll start replacing the placeholders with the actual assets and terrain and keep building the rest of the game out 👍Like and repost 😇 Official Links

  • 🔡🔡🔡 The Gulf has already made big moves in gaming Now the next opportunity is building the tools behind the games, and AI is opening that door SPARQ is part of that shift, building the tools and technology that will shape how the next generation of games are created Full article in the comments 👇 https://x.com/GoNeuralAI/status/2087516567936582038

  • 🔡🔡🔡 Want to get involved with SPARQ? Join the Discord, connect with the community, and stay close to the devs as the beta rolls out 👍Like and repost 😇 Official Links

  • 🔡🔡🔡 We’ve always known you can build games fast in SPARQ. The question was always: how fast? Once the beta is live with the tooling in place, we expect creators to start building great games quickly And the faster we get to great content, the faster we can move toward a public launch and open the doors for the Neural side 👍Like and repost 😇 Official Links

  • 🔡🔡🔡 One really cool thing we’ve been working on in SPARQ is a procedural system that will help you build games much faster Place three or four points on your terrain, whether it’s flat or has different elevations, and the system builds the full road for you while following the terrain 👍Like and repost 😇 Official Links

  • 🔡🔡🔡 Wanna try SPARQ? Beta keys are now available in Discord Claim yours now and be ready when access opens 👍Like and repost 😇 Official Links

  • 🔡🔡🔡 Map building just got a lot smoother with the new SPARQ Spline Tool Just by placing a few simple points SPARQ procedurally generates the full road, fence, or path along it, with multiple settings you can customize in 1-click 👍Like and repost 😇 Official Links

  • 🔡🔡🔡 This entire Fall Guys-style desktop game was built by AI in one shot on SPARQ The character animations, obstacles, expressions, and even the victory dance were generated from a prompt And honestly, we’re only getting started 👍Like and repost 😇 Official Links

  • 🔡🔡🔡 We want to enable creators to build whatever game they want and create the best thing they can imagine The creativity is already there. The game ideas are already there SPARQ is here to give creators the power to build them 👍Like and repost 😇 Official Links

  • 🔡🔡🔡 🧵 Missed the latest SPARQ livestream? Here's a quick recap of the biggest updates and demos 👇 https://x.com/GoNeuralAI/status/2082232900138012914

  • 🔡🔡🔡 Anyone who missed Neuro's SPARQ Showcase? The replay is worth watching 👀 https://x.com/i/broadcasts/1dKrPPjadjYJX

  • 🔡🔡🔡 if you could add one thing to $NEURAL, what would it be? 👍Like and repost 😇 Official Links

  • 🔡🔡🔡 🧵 Missed yesterday's livestream? Here's everything you need to know about what's coming for Neural & SPARQ 👇 https://x.com/GoNeuralAI/status/2080960871321448876

  • 🔡🔡🔡 Build the game once SPARQ takes care of making it work across every supported platform 👍Like and repost 😇 Official Links

  • 🔡🔡🔡 On which platforms do you want to release SPARQ? Steam is where we're starting, not because of its technical capabilities, but because it has one of the biggest communities of modders and creators. It's the perfect place for people to discover SPARQ and start building. But Steam is only the beginning. You can also download SPARQ on Linux, macOS, and Windows outside of Steam. We'll continue bringing SPARQ to more platforms, and we might even be on our first consoles as early as next year. 👍Like and repost 😇 Official Links

  • 🔡🔡🔡 we've got a lot more SPARQ coming your way 👀 👍Like and repost 😇 Official Links

  • 🔡🔡🔡 we don't blame anyone for doubting us, this industry has given people plenty of reasons to be skeptical that's why we'd rather let what's coming speak for itself 👍Like and repost 😇 Official Links

  • 🔡🔡🔡 we spent months questioning every part of game creation because we knew there had to be a better way after months of research, we found our best approach to redefining game creation 👍Like and repost 😇 Official Links

  • 🔡🔡🔡 how is the financial situation now in the project? wth access to capital on the web2 side, revenue generated during the good times, and a disciplined approach to spending, we've put ourselves in a strong financial position while continuing to build we don't see any concerns about running out of money 👍Like and repost 😇 Official Links

NeuralAI News — tgindex