Unity Community
СтатистикаMeetup: meetup.com/iran-unity Youtube: youtube.com/@UnityIran Blender: @Blender_Course
- Последний пост
- 13 авг.
- Последнее чтение
- 13 авг.
- Постов за неделю
- 8
- Всего постов
- 21
- Тип
- открытый
- Язык
- английский
- В каталоге с
- 13 авг.
- 1/24сутки в ленте
- 68
- 1/48двое суток
- 77
- 1/72трое суток
- 84
Оценка по просмотрам недавних постов: пост набирает почти всё за первые сутки.
Посты
Unity just posted "the best quarter in its history," earning $546 million in total revenue. Read on to learn more: https://80.lv/articles/unity-posts-best-quarter-in-company-history-as-revenue-hits-usd546m @Unity_Learning
видео или голосовое, без подписи
видео или голосовое, без подписи
видео или голосовое, без подписи
видео или голосовое, без подписи
видео или голосовое, без подписи
видео или голосовое, без подписи
اولین دورهمی Unity برگزار شد. چند ساعت کنار هم، با کلی گفتوگو، آشنایی، تجربه و پروژههای جالب. ممنون از همه کسایی که اومدن و این شروع رو ساختن. تا دورهمی بعدی ✌️ @Unity_Learning
Live code iteration Introducing live code iteration! Change gameplay code and see it live at runtime in development builds. No more lengthy rebuilds. Modify values or add logic, hit save, and see updates instantly on your device. @Unity_Learning
دورهمی توسعهدهندگان Unity در این رویداد، توسعهدهندگان، برنامهنویسان، هنرمندان و دیگر فعالان حوزه دور هم جمع میشوند تا پروژهها، مهارتها، تجربهها، دغدغهها یا محصولات خود را در قالب معرفیهای کوتاه با دیگران به اشتراک بگذارند. این دورهمی فرصتی برای آشنایی با فعالان این حوزه، معرفی توانمندیها، تبادل تجربه و شکلگیری ارتباطها و همکاریهای تازه است. برای حضور در رویداد، انجام هر دو مرحله زیر الزامی است: ۱. ثبتنام در وبسایت آبیسفید ۲. عضویت در گروه Meetup و انتخاب گزینه Attend در صفحه رویداد لینک گروه میتآپ: meetup.com/iran-unity/events/315707297 لینک ثبتنام و اطلاعات رویداد: Blwh.ir/unity @Unity_Learning
Unity 7 has been announced with faster creation powered by CoreCLR, new rendering advances, a seamless collaborative environment for teams and coding agents, and more. The upgrade from Unity 6 comes without breaking changes: https://80.lv/articles/unity-7-has-been-announced @Unity_Learning
Unity 6.5 brings us an update to the hierarchy window. The feature is in preview and might change over time. The new window displays extra information about the GameObjects in your scene. A full set of public APIs let us customize it even further. @Unity_Learning
Introducing Ditmara: A modular reference architecture for production-grade digital twins Ditmara is an open digital twin reference architecture for designing, communicating, and building production-grade digital twin systems. teams building digital twins from scratch, reinventing the same integration problems, with no shared blueprint to build from. Ditmara is the direct result of that experience. It is a practitioner's attempt to give the industry the architectural foundation it was missing. @Unity_Learning
Did you know the SRP comes with its own rendering debugger overlay you can use in the editor and in development builds? Use LCtrl + Backspace on Keyboard or L3 + R3 click on controller to toggle. Check here for more info: https://docs.unity3d.com/Packages/com.unity.render-pipelines.core@17.5/manual/Rendering-Debugger.html @Unity_Learning
Real-time Livestreaming Environments in Unity Unity can be used in a lot of unexpected ways outside of games, but did you know that you could use it to create an interactive environment for livestreaming? Join us as we chat with Vail from GoldenCharacterDesign about how he uses Unity to build dynamic streaming environments that respond to audience input in real time! @Unity_Learning
This quick tip explains how the UI Toolkit event system works in Unity 6 and how it differs from Unity UI (uGUI). @Unity_Learning
What's new in 6.5 Unity 6.5 is here with 2D upgrades, graphics and shader improvements, core engine changes, platform updates, and more. @Unity_Learning
https://martinfowler.com/bliki/Yagni.html Yagni originally is an acronym that stands for “You Aren't Gonna Need It”. It is a mantra from ExtremeProgramming that's often used generally in agile software teams. It's a statement that some capability we presume our software needs in the future should not be built now because “you aren't gonna need it”. @Unity_Learning
JUST FOR FUN | 0.2V @Unity_Learning
Unity + ArduPilot + Mission Planner + AI | 0.1V @Unity_Learning