ТДМ ПРАВИЛА | TDM RULES
Статистика- ᴛᴅᴍ ᴄᴏᴍᴍᴜɴɪᴛʏ @TDMCMTY - ꜰʀᴇᴇ ᴛᴏᴜʀɴᴀᴍᴇɴᴛꜱ @TRAININGCAMPTDM - ᴛʀᴀɪɴɪɴɢ ᴄʜᴀᴛ @TDMTRAININGCAMP - ᴛᴅᴍ ʀᴜʟᴇꜱ @WORLDTOURNAMENTRULES
- Последний пост
- 17 июл.
- Последнее чтение
- 13 авг.
- Постов за неделю
- 0
- Всего постов
- 20
- Тип
- открытый
- Язык
- французский
- В каталоге с
- 13 авг.
- 1/24сутки в ленте
- —
- 1/48двое суток
- —
- 1/72трое суток
- —
Оценка по просмотрам недавних постов: пост набирает почти всё за первые сутки.
Посты
Розыгрыш 200⭐️ Хочешь получить 200 Stars? Тогда участвуй! Условия участия: 1 — Подпишись на все каналы ниже. 2 — Нажми кнопку «Участвую». 3 — Дождись итогов — победитель будет выбран когда будет 200 участников. 💬 Выплаты и отзывы: @KHuga_OT3uBoB 📢 Наши каналы: 1. TRAINING CAMP 2. TRAINING CAMP CHAT
.
🇷🇺Навигация|Navigation🇪🇺 [🇷🇺] Правила 1x1 — Нажми [🇷🇺] Айос Стор — Нажми [🇷🇺] Андроид Стор — Нажми [🇷🇺] Регламент — Нажми [🇷🇺] Регламент Ивента — Нажми [🇷🇺] ДЛЯ ЧАТА ТУРА — Нажми [🇷🇺] КАК ОТПРАВЛЯТЬ СТОР — Нажми [🇪🇺] Rules 1x1 — Press [🇪🇺] iOS Stor — Press [🇪🇺] Android Stor — Press [🇪🇺] Regulations - Press [🇪🇺] FOR THE TOUR CHAT — Press [🇪🇺] HOW TO SEND A STORE - Press OFFICIAL TOURNAMENT RULES!
[🇪🇺] HOW TO SEND A STORE: Example: AK6AR 🇷🇺 @ak6arJr • After the game, write down the page. • Send to the organizer (Required as in the example in the photo)
[🇪🇺] FOR THE TOUR CHAT WRITE TO THE CHAT: NICKNAME + FLAG + TAG Example: AK6AR 🇷🇺 @ak6arJr (Necessarily as in the example!) • @Tag necessarily - changed without warning org = kick. • Spamming, throwing a newsletter and insulting in the chat is prohibited = mut.
[🇪🇺] Regulations: 1 - Day 1/16 23:00 - 23:00 Moscow time Before the first victory 2 - Day 1/8 23:00 - 23:00 Moscow time Before the first victory 3 - Day 1/4 23:00 - 23:00 Moscow time Before the first victory 4 - Day 1/2 23:00 - 23:00 Moscow time Before the first victory 5 - Day 1/1 23:00 - 23:00 Moscow time Up to two victories The final game can be held immediately after the semi-final by agreement of 2 finalists.
[🇪🇺] 🤖 Android Stor: 📱 Play Market: entrance to PUBG ⚙️ Show all open tabs ⚙️ Show the complete curtain ⚙️ Show all downloaded applications (if there is at least one third-party application, such as GFX Tool, etc., you will get tp, even if you did not use it)
[🇪🇺] 🍎 iOS Stor: 📱 AppStore: PUBG login 🔍 Library: «Commands» + «shortcuts» ⚙️ Show all VPN ⚙️ Show the server’s DNS ⚙️ Show iOS version (from 18.0, less = tp) • show the serial number. ⚙️ Show all hidden applications (by any method)
9. Decision-Making 1. The score submission (store) is mandatory for any match result — win, loss, or draw. • Complaints against an opponent will not be accepted without a store. • A video that does not include at least three required points of the store is considered an invalid store. 2. Situational Decisions: ⸻ Situation №1 Player #1 (won): • Wrong score/record • Late full record Player #2 (lost): • Wrong score/record • Late full record Decision: Player #1 wins. ⸻ Situation №2 Player #1 (won): • Wrong score/record • Late full record Player #2 (lost): • Correct score/record • Late full record Decision: Replay. ⸻ Situation №3 Player #1 (won): • Wrong score/record • Late full record Player #2 (lost): • Correct score/record • Full record on time Decision: Replay. ⸻ Situation №4 Player #1 (won): • Correct score/record • Late full record Player #2 (lost): • Wrong score/record • Late full record Decision: Player #1 wins. ⸻ Situation №5 Player #1 (won): • Correct score/record • Late full record Player #2 (lost): • Correct score/record • Late full record Decision: Player #1 wins. ⸻ Situation №6 Player #1 (won): • Correct score/record • Late full record Player #2 (lost): • Correct score/record • Full record on time Decision: Replay. ⸻ Situation №7 Player #1 (draw): • Correct score/record • Late full record Player #2 (draw): • Correct score/record • Late full record Decision: Replay. ⸻ Situation №8 Player #1 (draw): • Correct score/record • Late full record Player #2 (draw): • Wrong score/record • Late full record Decision: Player #1 wins. ⸻ 3. The score/record is a mandatory factor when making a decision. 4. A full record matters only if it was requested.
8. Other 1. If a player kills the opponent using any weapon other than M416 or a pistol, that player automatically loses. • The second player is free to act as they wish, including leaving the match. 2. Slot transfer is allowed only before the tournament starts. 3. After a match ends, players have 10 minutes to report violations or submit complaints. • After this time, no complaints will be accepted. 4. The final match is mandatory. • Any agreements between finalists to split the prize without playing are strictly forbidden. • If a finalist refuses to play, the organizer has the right to cancel the prize or move it to the next tournament. • The organizer’s decision is final and cannot be appealed.
7. Prohibitions 1. It is strictly forbidden to use VPNs, Control Configuration apps, WireGuard, cheats, screen stretching, STS, any DNS servers, or account sharing/transfer. • Violation = immediate disqualification. 2. The use of bugs or glitches is prohibited. • If damage is dealt through a bug, the next kill will not be counted. 3. If a player gets stuck in textures and kills the opponent, the kill is deducted. • If the damage was dealt before getting stuck, no penalty applies. 4. Players are allowed to play only from the European client. 5. Matches must be played without observers, • Exception: only organizers or authorized personnel may observe. • First violation = replay, repeated violation = defeat.
6. Recording and Checking 1. It is forbidden to delete the match recording until the organizer confirms the victory. 2. A full match recording is required. • The entire match (10 minutes minimum) must be recorded — if there is no recording, it counts as a defeat. • Upon request, the recording must be sent within 30 minutes to the opponent or organizer. • The recording quality must be at least 480p. • No fast-forwarding or speeding up is allowed. • No showing the recording through a call. • No editing of any kind. • If the player fails to submit the video in time, a rematch is assigned. – Refusal to play = automatic defeat. 3. The score (store/record) must be sent after every match. • Exception: when the opponent leaves the game or has zero kills. • The player has 10 minutes after the match ends to send the score to the organizer. 4. After the match, a player has 3 minutes to challenge the opponent for a check. • Both players have 3 minutes to enter the inspection. • Late entry or refusal = disqualification.
5. Technical conditions. 1. A player can leave the game only if: • card bug; • ping from eighty and above. • Exit is possible in the first thirty seconds (re-exit at this time = defeat). • Exit after thirty seconds = defeat. 2. You have ten minutes to enter the lobby. • Being late is considered a defeat. 3. The player who entered the lobby first chooses a slot. • In the second game, the slots change.
4. Behavior. 1. Concerted actions are allowed only for the sake of voice communication (evidenty is required). • In other cases, the opponent has the right to kill. 2. Any insult to the organizer entails disqualification. 3. The winner has the right to stay without action for a total of no more than one minute per game. • If the time is exceeded, the match is replayed (except in some cases).
3. Self-Detonation Self-detonation is allowed only in the following cases: 1. When the player’s helmet or vest durability is 20% or lower. 2. When M416 ammo runs out. • It is forbidden to drop or throw away ammo — this violation results in a kill deduction. • You may have no more than 40 bullets remaining. 3. The player does not use any “glitch heal” methods. 4. At the start of the match, when switching weapons after warm-up. • In all other cases, self-detonation results in a kill deduction. • If the opponent dies accidentally, the kill does not count.
2. Positions and Gameplay 1. Players can stay in one position for any amount of time. 2. If a player is revived after the protective shield disappears, they receive a -2 point penalty, even if they didn’t get a kill. • Exception: healing or being AFK during that time. 3. To win, a player must get at least one kill. • If both players score less than one point for three matches in a row, both receive a defeat. 4. Shooting rules: • A shot must be fired every 10 seconds while in position. • A shot must be fired immediately after changing position. • If there is no info or shots within 30 seconds, the player loses automatically. • If both break this rule, the one who got the kill receives a minus (penalty). • After receiving information about the opponent, a shot must be fired within 1 second — otherwise, the kill is deducted as a penalty. 5. After being revived, a player cannot shoot — the opponent is allowed to kill until the shield ends. 6. If the winner commits four kill deductions (rule violations) in one game, they automatically lose.
[🇪🇺] Rules 1x1 1. Equipment. Allowed: ✅ Any attachments on the M416. ✅ Any attachments on the pistol. ✅ Self-elimination. Prohibited: ❌ Using the sawed-off shotgun. ❌ Using level 3 armor/helmet. ❌Picking up weapons from the center. ❌Using grenades. ❌Dropshotting. ❌Switching devices.
[🇷🇺] КАК ОТПРАВЛЯТЬ СТОР: Пример: AK6AR 🇷🇺 @ak6arJr • После игры записываете стор. • Отправляете организатору (Обязательно как в примере на фото)
[🇷🇺] ДЛЯ ЧАТА ТУРА В ЧАТ ПИШИТЕ: НИК + ФЛАГ + ТЕГ Пример: AK6AR 🇷🇺 @ak6arJr (обязательно как в примере!) • @Тег обязательно — поменяли без предупреждения орга = кик. • Спамить, кидать рассылку и оскорблять в чате запрещено = мут.
[🇷🇺] Регламент: 1 - День 1/16 23:00 - 23:00 Мск До первой победы 2 - День 1/8 23:00 - 23:00 Мск До первой победы 3 - День 1/4 23:00 - 23:00 Мск До первой победы 4 - День 1/2 23:00 - 23:00 Мск До первой победы 5 - День 1/1 23:00 - 23:00 Мск До двух побед Финал игру, можно провести сразу после полуфинала по согласованию 2 финалистов.