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The International: Streams, Secret Shop, and More https://store.steampowered.com/news/app/570/view/689765153413006763
The International approaches and we've just released an update that includes predictions, fantasy, supporter bundles (https://www.dota2.com/newsentry/678505520073540063), and a chance to prove your skills and win new Immortals and unlock terrains. But that's not all. Today we're also releasing patch 7.41e (https://dota2.com/summerscrub2026). Even that's not everything, though. Dota is a complicated game, and while we greatly enjoy the creativity and diligence of the dedicated players who find intricate and absurd bugs, we also like *fixing* those bugs. So today we're also releasing the Summer Scrub, a huge collection of new features as well as fixes for gameplay and content bugs, ranging from Abaddon's taunt to Zeus's Dota Plus challenge. The list is too long for this post, so we made a whole page just to list all the changes (https://dota2.com/summerscrub2026).
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Gameplay Patch 7.41e and Summer Scrub https://store.steampowered.com/news/app/570/view/678505520073540065
Nearly a year has passed since Team Falcons hoisted the Aegis of Champions as the final team standing in Hamburg. But that was last year's story, and the time has come to turn our thoughts to Shanghai and the crop of competitors who vie to write the tale of this year. All of their battles have brought them to the precipice. The International is just two weeks away. After a decisive month of intense qualifiers, dominant performances from prior champions, and upset victories from up-and-comers, all sixteen teams have earned their invitations to this year's International. Now it's time for us to extend an invitation to you. We've just released an update featuring this year's TI-themed activities and item bundles. Not sure what that means? Keep reading for a handy guide to all the different ways to participate so you can find the content that's most interesting to you. I want to directly support my favorite teams and personalities.With supporter bundles for all sixteen teams and more than a hundred participating event talent, there's never been a better time to support your favorites. In addition to the four primary event languages, this year we're also offering community bundles for WXC Co. (Filipino), NS_ART (Brazilian Portuguese), and Maincast (Ukrainian). 50% of sales from supporter bundles (teams, talent, and community broadcasts) goes directly to the team or talent and 30% goes to the tournament prize pool. I want to show off that I supported my favorite team.Purchasing team supporter bundles of various levels will grant all kinds of things: custom sprays, a special badge for your health bar, custom team emoticons, custom chat wheel lines, and — new this year as a part of the Gold tier — a global effigy. This new building will replace your regular effigy through the end of September, allowing you to show your team support right in your base. Not supportive enough? You can purchase additional supporter levels that will upgrade the appearance of your effigy, including custom effects. I'm right about everything. Help me prove it.Predictions are back: How will the Swiss matches shake out? What about the bracket? Fun fact: Exactly zero have ever gotten the full Swiss stage results correct. Will you be the first this year? Not if you don't get your guesses in before the first match starts (10am CST, Thursday 8/13). I'm a huge fan of my favorite team but also I dislike all of their choices and wish I was in charge.We've got a new take on fantasy this year. We've introduced a new customization point: You. You're the coach, and can now assign custom modifiers to yourself that influence your whole team. We've also updated prefixes, suffixes, and the player drafting rules. You'll draft your perfect team in (mostly) pairs: both supports from one team, the safelaner and offlaner from one team, and then your favorite midlaner. I am a Dota player and I'm already assuming I'll be the best at everything. What do I win?Like last year, awards will be granted to participating players based on their performance relative to everyone else. The Tyrian Regalia treasure is making a royal return with five refashioned Immortal items, exclusively available to the top performing players. New this year is the Terrain Token, which will allow winners to choose one of six returning custom terrains, including Reef's Edge and Immortal Gardens. Look for more information, including reward tiers and lots of details, in the Rewards section of the main Dota 2 menu. All of this is great but I did my predictions and my fantasy and supported the teams and talent already. What do I do now?Good news for you: We also just shipped a new gameplay patch along with a ton of content fixes. Check out the Summer Scrub 2026 (https://dota2.com/summerscrub2026) page for more details.
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The International: Predictions, Fantasy, and Supporter Bundles https://store.steampowered.com/news/app/570/view/678505520073540063
Fixed Centaur's Retaliate working on reflected damage Fixed Crystal Maiden's Glacier Guard triggering when using the Twin Gates Fixed Doom's Devour Aghanim's Shard upgrade not correctly granting the +15% Area of Effect bonuses to stolen creep abilities Fixed Ember Spirit's Fire Remnant's Shard Upgrade tooltip not specifying a Fire Remnant is spawned when Ember Spirit dies Fixed Faceless Void's level 20 talent displaying the wrong value for the bonus attack speed given during Chronosphere Fixed Hoodwink's Bushwhack not always applying the correct amount of total damage Fixed Invoker's Quas and Exort Shard upgrades not correctly applying on Rubick Fixed Io's level 15 talent "+50% Spirits Damage" having incorrect text in the talent tree Fixed Kunkka's level 10 talent slowing enemies via sources of cleave other than Tidebringer Fixed Lina gaining Fiery Soul Stacks when proccing Maelstrom or Mjollnir under Largo's Croak of Genius buff Fixed Lone Druid's Spirit Bear immediately dying when resummoned while a wraith due to Wraith King's Aghanim's Scepter Fixed Disgraced Regalia appearing in Spirit Bear's backpack instead of neutral slot when dying with Divine Regalia Fixed Spirit Bear getting his Divine Regalia back if he dies independent of Lone Druid Fixed Monkey King's Changing of the Guard being usable while Taunted Fixed Muerta's Supernatural having the incorrect number of max stacks Fixed Necrophos's Reaper Scythe gaining permanent stacks when killing illusions Fixed Oracle's False Promise Damage Indicator visual effects not properly calculating lethal damage Fixed Oracle's False Promise Damage Indicator visual effects not properly showing the heal visual effects if the target is going to be healed when the effect ends Fixed Oracle's level 25 talent "Fortune's End constantly Dispels" incorrectly piercing Debuff Immunity when affecting enemies Fixed Phantom Lancer Juxtapose Shard blocking creep camps permanently Fixed Primal Beast being able to damage enemies with Onslaught twice when queuing the Onslaught and stop commands after a forced movement during Pulverize Fixed Razor's Storm Surge Aghanim's Shard upgrade not always correctly applying Fixed Rubick not spawning an urnaconda when stealing it from Shadow Shaman Fixed Shadow Fiend being able to stack infinite souls using Feast of Souls with an Octarine Core Fixed Slardar's Corrosive Haze remaining duration being reduced when re-applied by Slithereen Crush with Aghanim's Shard upgrade Fixed Sniper's Keen Scope not being disabled by Break Fixed Storm Spirit's Overload ability with Aghanim's Shard applying 6 sources of damage instead of 3 if activating while already having an Overload buff Fixed Tinker's Keen Conveyance at level 3 sometimes targeting friendly heroes instead of the fountain when the ability was self cast Fixed Vengeful Spirit's Vengeance Aura self-bonus sometimes getting lost after using Manta Style Fixed Warlock's level 15 talent "+8 Upheaval Attack Speed per second on Allies" causing Eldritch Summoning to create Imps when allies die Fixed Winter Wyvern's Cold Embrace with Aghanim's Shard casting a Splinter Blast on enemies if the enemies were right on top of each other Fixed Wraith King's Vampiric Spirit not turning Wraith King into a wraith if he levels up at the same time as dying
Dota 2 Update - 7/1/2026 https://store.steampowered.com/news/app/570/view/670621050832160174 Over the past few days we've made various bug fixes and improvements: Dark Carnival Playing Regular and Turbo games now reward Scrap tickets. 6 Scrap can be traded for a Hero ticket of your choice. Regular games reward 2, Turbo games reward 1. Scrap is rewarded regardless of winning or losing. Seeing Stones can now be earned by playing Co-op Bot Matches on Hard and Unfair difficulties Candyworks now displays if an offered item is already owned The Dark Carnival Hero Filter button now shows a tooltip displaying the ticket requirement for the next reward Fixed the Ticket Trader not working after being unlocked for some players Fixed Ability Draft and cooperative bot matches not granting Tickets Fixed Candy Shop Rerolls granted from the Fortune Teller being capped by the weekly maximum Fixed Pick the Lock area gameplay changing with FPS Fixed Automaton Personas having the wrong hero chat wheel lines General Players no longer need to select both high-demand roles in order to not spend a Role Queue Game for Ranked Roles. Instead, players need to select at least one of the high-demand roles in order to not spend a Role Queue Game. Innate abilities with an Area of Effect now correctly display their range in the world when hovering over the ability Fixed being able to enter the game without a hero in Captain's Mode if your team has picked a hero that is not available for random selection and no one has selected that hero at the end of the picking phase Fixed bots going after items near or under enemy towers Fixed bots getting stuck while dewarding Fixed being unable to close the in-game Coach dialog Fixed various server and client crashes Fixed being unable to spectate league matches Fixed a bug that would sometimes cause ability charges to get stuck for abilities with an Aghanim's Scepter upgrade when repeatedly dropping and picking up the Aghanim's Scepter Fixed recipes in stash automatically combining when receiving a shard from killing Tormentor Fixed Tower Glyph of Fortification Multishot attacks incorrectly having True Strike Fixed Dark Carnival Pies showing which hero is the real one versus an illusion Fixed sources of cleave benefitting from spell lifesteal Fixed Granite Golem healing more than expected with its aura Fixed Prowler's Shaman Desecrate decreasing more than the intended amount of base amor Fixed Wildwing Ripper's Toughness Aura not functioning as an aura Items Soul Ring's temporary mana now displays as a separate segment in the mana bar while it's available Fixed Conjurer's Catalyst not working if acquired while dead Fixed Conjurer's Catalyst Spellover not being affected by Area of Effect bonuses Fixed Gem of True Sight radius not updating dynamically with Area of Effect changing values Fixed Hand of Midas proccing Conjurer's Catalyst's Spellover Fixed Harmonizer not considering abilities with charges on cooldown Fixed Ironwood Nut giving the wrong primary stat bonus for certain heroes Fixed Ironwood Nut's bonus stats sometimes not displaying properly Heroes Fixed Alchemist's Unstable Concoction not interacting correctly with Grimstoke's Soulbind Fixed Arc Warden Tempest Double not copying Ironwood Nut permanent bonus stats Fixed Arc Warden's Flux with Aghanim's Scepter having a brief window where the target is no longer silenced if one Flux ends on the target while a second Flux is still active on the target Fixed Arc Warden's Runic Infusion sometimes not immediately calculating the bonus stats when activating a Power Rune Fixed Bane permanently losing Nightmare if he casts the ability on a debuff immune unit that then attacks a unit that has been Nightmared by Rubick Fixed Bane's Enfeeble affecting multiple enemies if the enemies were right on top of each other Fixed Centaur Warrunner's Hoof Stomp triggering magic stick before the ability has finished casting
https://www.youtube.com/shorts/qWLQ3Ra16q0
https://www.youtube.com/shorts/5rLh9YjtpWc
Don't you hate it when you wake up in a prison car with no memory of how you got there and, worse, no way to escape, only to discover you've been captured by an evil puppet-man as part of some dark bargain with an ancient world-conquering evil? We've all been there. We're pulling back the curtain on the Dark Carnival (http://dota2.com/darkcarnival), a new ongoing event in the Dota universe. This first part, "Midnight Run", lets you navigate Legion Commander and Hoodwink through a massive, fully-voiced Dota story featuring a spider-legged convoy of deadly robots, heartstopping secrets, and unique rewards. Today's update features five all-new Automaton Personas (mechanical reimaginings of classic Dota heroes with new animations, effects, icons, and more), 20 new hero sets (some in a brand new treasure, and some that can only be earned by exploring the map and story), and much more. There's a comic (http://dota2.com/darkcarnivalcomic) if you're the kind of person who likes backstory. But if, much like Legion Commander and Hoodwink themselves, you'd prefer to be thrown into the action without a lot of pesky memories of how you wound up in Ringmaster's prison train, the first stage of Midnight Run is now live in-game and free for all players. This is just the beginning: There are plenty of surprises in Midnight Run, and we're just getting started.
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The Dark Carnival https://store.steampowered.com/news/app/570/view/695390213817504687
7.41d Gameplay Patch https://store.steampowered.com/news/app/570/view/672870947178414450 Patch 7.41d is out now and you can check out the patch notes here (https://www.dota2.com/patches/7.41d). In addition, we've recently addressed the following issues: Fixed Greevils not spawning their equipped effects Fixed Earthshaker's Planetfall Arcana not tracking combos and combo damage properly Fixed right click on Dota Labs Overlay Map not working when "Auto-Repeat Right Mouse" is enabled Fixed Bottle with a stored Rune being able to be moved in and out of the backpack Fixed Harmonizer not considering abilities with charges on cooldown Fixed Elder Titan's Astral Spirit's movement speed not taking Wind Lace into account Fixed Elder Titan's Echo Stomp shard not swapping places with Astral Spirit if he is being moved by another ability when the stomp goes off Fixed Invoker not receiving an Aghanim's Blessing from Alchemist if Alchemist casts Aghanim's Scepter on Invoker when his main inventory is full but the backpack had space Fixed Alchemist being able to repeatedly give Invoker Aghanim's Blessings if Invoker hasn't chosen his Aghanim's Scepter upgrade Fixed Invoker not correctly being refunded for his Aghanim's Blessing if Invoker has not selected an Aghanim's Scepter upgrade and Alchemist casts Aghanim's Scepter on him Fixed Spirit Bear's permanently consumed items not counting towards Lone Druid's net worth Fixed Spirit Breaker permanently changing teams when he reflects Venomancer's Noxious Plague with Lotus Orb and then casts Planar Pocket on Venomancer before Noxious Plague spreads, then after it spreads to a neutral creep Venomancer uses Helm of the Dominator on that creep Fixed Venomancer being able to Transmute Spirit Breaker with Hand of Midas through the same process Fixed Wraith King's Vampiric Spirit not turning Wraith King into a wraith if he levels up at the same time as dying Ability Draft: Fixed Forge Spirit starting at too high a level Ability Draft: Fixed Brewmaster's old Aghanim's Scepter being available
welcome back old friend https://www.youtube.com/watch?v=4zsXy791z7k
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