ՊՐՈՄՆՏԵՐ✨️
Статистика- Последний пост
- 10 авг.
- Последнее чтение
- 15 авг.
- Постов за неделю
- 7
- Всего постов
- 20
- Тип
- открытый
- Язык
- und
- В каталоге с
- 15 авг.
- 1/24сутки в ленте
- 31
- 1/48двое суток
- 35
- 1/72трое суток
- 38
Оценка по просмотрам недавних постов: пост набирает почти всё за первые сутки.
Посты
ՊՐՈՄՏ ունիվերսա էլ ու աշխատում է ցանկացած նկարի համար☝️ՏԱՃԱՐ
================================================== PREMIUM PHOTOREALISM ==================== The result must look like expensive live-action VFX compositing rather than an AI-generated transformation. Target: photoreal materials, physically based rendering, natural motion blur, realistic depth, correct scale, accurate reflections, physically accurate shadows, cinematic dynamic range, fine texture detail, realistic atmospheric perspective, natural environmental motion, controlled volumetric dust, subtle lens behavior, high-end feature-film VFX integration. Avoid: AI morphing, rubbery surfaces, melting geometry, texture swimming, geometry flicker, object duplication, unstable edges, inconsistent reflections, fake plastic materials, oversharpening, excessive HDR, game-engine appearance, cartoon construction animation. ================================================== STRICT IDENTITY / GEOMETRY LOCK =============================== The original subject identity is immutable. DO NOT: change proportions, change dimensions, change silhouette, stretch, compress, widen, narrow, shorten, lengthen, rotate the completed subject, change architecture, change vehicle model, change product design, change roof geometry, change window positions, change wheel positions, change façade divisions, change structural spacing, change decorative details, replace materials, change color palette, modernize, futurize, simplify, beautify, or invent missing major structures. When uncertain about a detail, prioritize consistency with @IMAGE1 rather than invention. ================================================== ENVIRONMENT LOCK ================ The assembly affects ONLY the selected main subject. Unless a component logically belongs to the main subject, preserve surrounding elements exactly. No random background changes. No new buildings. No disappearing buildings. No new roads. No modified landscape. No changing mountains. No changing sky. No moving parked vehicles unless movement already exists naturally in the source concept. No randomly appearing people. No duplicated environmental objects. No environment reconstruction wave. ================================================== STRICT NEGATIVE CONSTRAINTS =========================== No cranes. No construction workers unless explicitly requested. No ropes. No lifting cables. No scaffolding. No portals. No magical teleportation. No fantasy energy. No lightning. No fire. No explosions. No huge smoke. No destructive debris. No broken glass. No collapsing structures. No damaged final subject. No floating pieces. No random objects. No duplicated components. No missing major components. No wrong component scale. No warped geometry. No melted geometry. No morphing. No liquid assembly. No growing-from-ground effect. No time-lapse construction workers. No robotic arms unless shown in @IMAGE1. No futuristic redesign. No modern redesign of historical subjects. No extra floors. No extra structural sections. No added accessories. No text. No captions. No subtitles. No logos added by the generator. No watermark. No split screen. No storyboard grid. No cuts. No transitions. No time jumps. No abrupt camera movement. No excessive camera shake. No final-frame drift. ================================================== FINAL PRIORITY ORDER ==================== If any instructions conflict, follow this hierarchy: 1. EXACT FINAL MATCH TO @IMAGE1 2. SUBJECT GEOMETRY AND IDENTITY 3. CAMERA / COMPOSITION MATCH 4. ENVIRONMENT MATCH 5. CORRECT STRUCTURAL ASSEMBLY LOGIC 6. REALISTIC MATERIAL PHYSICS 7. REALISTIC IMPACT VFX 8. SYNCHRONIZED SFX 9. CINEMATIC STYLE Never sacrifice the final @IMAGE1 match for a more dramatic construction effect. The construction animation exists only to reveal the exact subject already defined by @IMAGE1. FINAL REQUIREMENT: At exactly 00:10.00, freeze naturally into a clean, stable, premium photorealistic frame that is as close as possible to @IMAGE1 in subject geometry, scale, materials, lighting, environment, perspective and composition.
Correct gravity acceleration. Correct scale-dependent falling speed. Large heavy components feel massive. Small components fall faster but remain controllable. No cartoon physics. No bouncing unless physically unavoidable, and even then extremely minimal. Parts decelerate naturally immediately before or during mechanical alignment. Every component must visibly make physical contact before becoming fixed. No intersecting geometry. No clipping through other objects. No floating parts. No unexplained rotations. Keep vertical descent dominant. Very small orientation corrections are allowed only when necessary for final mechanical alignment. ================================================== MATERIAL-SPECIFIC VFX ===================== Automatically adapt effects to the materials visible in @IMAGE1. CONCRETE / STONE: fine dust, tiny particles, heavy low-frequency impact, subtle vibration. METAL: deep metallic contact, mechanical locking sound, tiny restrained sparks only at selected connection points. GLASS: clean contact click, subtle reflection shift, NO cracks, NO dust originating from glass. WOOD: natural wooden impact, tiny wood dust only if appropriate, no splintering. PAINTED BODY PANELS: solid mechanical connection, subtle metallic resonance, no scratches. PLASTIC / COMPOSITES: lighter physical impact, precise mechanical snap. Do not create the same effect for every material. ================================================== DUST / PARTICLE CONTROL ======================= Construction dust must enhance realism without hiding the subject. Use localized dust only at heavy physical contacts. Dust remains physically grounded. No giant smoke clouds. No fog covering architecture. No excessive particles flying toward the camera. No random debris storm. Dust density decreases progressively toward the final reveal. By the final hero frame, the subject must be fully clean and visible. ================================================== LIGHTING ======== Preserve the lighting logic of @IMAGE1. Do not change: time of day, sun direction, major shadow direction, weather, sky condition, indoor light configuration, or overall exposure, unless absolutely necessary for natural frame-to-frame continuity. Every newly attached component must immediately receive physically correct: direct light, ambient light, reflections, contact shadows, ambient occlusion, and bounce light. No object should look pasted into the scene. ================================================== CAMERA ====== Use @IMAGE1 as the strict camera reference. Preserve: camera height, camera distance, viewing direction, lens perspective, horizon, vanishing points, composition, subject placement. The entire 10-second sequence uses ONE CONTINUOUS CAMERA SHOT. Camera movement: 95–99% visually locked. Only extremely subtle cinematic forward drift or push-in. No orbit. No sudden zoom. No whip pan. No reframing. No dramatic dolly. No perspective change. No fake drone flight unless the original image itself clearly implies such a camera. Impact vibration may affect the frame only extremely subtly for a fraction of a second. ================================================== AUDIO ===== NO BACKGROUND MUSIC. NO VOICE. NO DIALOGUE. Create detailed synchronized cinematic construction SFX based on the actual materials and component sizes. Use when appropriate: falling-air whooshes, large concrete impacts, stone impacts, deep structural thuds, metallic impacts, mechanical locking sounds, glass connection clicks, panel snaps, small fastener clicks, tiny debris movement, dust movement, surface resonance, subtle environmental echo, natural wind, room ambience, street ambience, industrial ambience, distant environmental sounds, depending on the scene visible in @IMAGE1. Every important impact must correspond exactly to the visual moment of contact. Large component = deep, powerful sound. Small component = precise lighter sound. Never use repetitive identical impact sounds.
At selected connection points, allow an extremely subtle silver-white mechanical seam flash lasting only a fraction of a second. The seam flash is NOT magical energy. It represents a brief cinematic mechanical connection cue. Immediately remove the glow after connection. ================================================== 00:06.70–00:08.00 — MAJOR UPPER / SIGNATURE COMPONENT ===================================================== Identify the subject's most important remaining large signature component or upper structure. Examples: tower, roof crown, upper floor, vehicle cabin, hood, large machine housing, main display, large furniture top, central core, upper mechanical unit, distinctive architectural feature. Assemble it from authentic subcomponents falling vertically from above. If several stacked components exist, they descend in the correct bottom-to-top order. Each part lands directly and accurately onto the previous structure. Maintain exact orientation. Maintain exact scale. Maintain the original center of gravity. Do not bend, tilt, widen, stretch or compress the subject. Use stronger low-frequency structural impacts for heavier components. Any camera vibration must be extremely subtle and momentary. ================================================== 00:08.00–00:08.80 — SIGNATURE FINAL LARGE COMPONENTS ==================================================== The most visually distinctive final major pieces descend. These should correspond directly to recognizable details in @IMAGE1. Examples may include: top structure, large roof element, control cabin, vehicle roof, windshield, large wheel set, machine head, major glass section, large decorative element, final structural cap. The largest remaining component receives the strongest controlled impact of the sequence. Its landing may produce: a restrained pressure displacement through existing dust, deep architectural or mechanical resonance, brief surface vibration, small loose-particle movement. Never use an explosive shockwave. Never damage the environment. Never deform the completed structure. ================================================== 00:08.80–00:09.35 — MICRO DETAIL ASSEMBLY ========================================= Complete the subject with small authentic visible components automatically identified from @IMAGE1. Possible details: windows, frames, railings, lamps, vents, mirrors, handles, antennas, trim, small roof elements, technical equipment, lights, panels, grilles, wheels, fasteners, decorative details, significant visible accessories. Small components descend rapidly and precisely into place. Use: light metallic clicks, glass connection clicks, small mechanical locks, light material impacts, tiny dust particles, subtle settling sounds. Do NOT add details that are absent from @IMAGE1. Do NOT overpopulate the object with random technical components. ================================================== 00:09.35–00:10.00 — EXACT FINAL-FRAME HERO REVEAL ================================================= All construction activity stops. No components remain in the air. No pieces continue moving. No construction artifacts remain. Any remaining dust clears naturally with a gentle environmental air movement. Reveal the fully completed subject. The completed subject must now match @IMAGE1. Restore every visible final detail. The environment must also match the original reference. Hold the same premium hero composition. Camera performs only an almost imperceptible cinematic push-in. Natural lighting reveals: surface texture, material variation, edges, glass reflections, metal reflections, concrete texture, stone texture, wood grain, paint finish, contact shadows, and fine structural details, depending on the actual materials visible in @IMAGE1. The final 5–8 frames should be especially stable and clean. The FINAL FRAME must visually reproduce @IMAGE1 as closely as possible. ================================================== PHYSICS SYSTEM ============== All falling components must obey realistic physics.
================================================== 00:00.70–00:02.20 — PRIMARY FOUNDATION / CORE ============================================= Begin construction with the deepest, lowest or most structurally fundamental components. Automatically adapt this phase to the subject. For architecture: foundation, base, main structural slab, load-bearing frame, core, primary columns. For vehicles or machines: main chassis, frame, structural body, central mechanical platform. For furniture or objects: main structural frame, base, core, support structure. For interiors: floor structure, main walls, primary partitions, large structural surfaces. Large authentic components descend vertically from high above. Each component follows physically believable gravity. NO teleportation. NO materialization. NO morphing. NO growing from the ground. NO liquid transformation. The parts must remain solid physical components during the fall. Components land precisely in their correct positions with realistic: mass, inertia, contact, weight, collision response, surface vibration, contact shadows, and material-specific impact behavior. Heavy materials create deeper impacts. Light materials create lighter impacts. Use restrained dust or particles appropriate to the material. ================================================== 00:02.20–00:03.80 — MAIN STRUCTURAL BODY ======================================== The next major structural components descend in organized groups. Assemble the primary recognizable shape of the subject. Components should arrive in a logical architectural or mechanical order. Use simultaneous parallel assembly where appropriate to make the construction dynamic without becoming chaotic. Parts may assemble: clockwise, counterclockwise, symmetrically, radially, layer by layer, front-to-back, bottom-to-top, depending entirely on the geometry of @IMAGE1. Do NOT force circular assembly onto non-circular subjects. Do NOT force symmetry onto an asymmetrical design. Preserve every important asymmetry from @IMAGE1. Use physically precise mechanical alignment. Each component must stop completely once attached. No floating. No wobbling after final connection. No pieces intersecting incorrectly. ================================================== 00:03.80–00:05.50 — EXTERIOR SHELL / FAÇADE / LARGE PANELS ========================================================== Now assemble the subject's major visible exterior surfaces. Automatically identify the correct elements from @IMAGE1, such as: façade modules, walls, body panels, roof sections, large windows, glass curtain walls, metal cladding, stone panels, doors, vehicle bodywork, machine covers, large decorative surfaces, outer shells. Each piece descends independently or in small coordinated groups. Maintain the exact panel count and visible division logic wherever distinguishable in @IMAGE1. Glass components must remain perfectly intact. NO cracking. NO shattering. NO deformation. Metal panels must remain rigid unless the original design visibly contains curvature. Curved components must already possess the correct authentic curvature before falling. Do not bend straight objects into shape during attachment. Contact shadows must update naturally as every new section arrives. ================================================== 00:05.50–00:06.70 — SECONDARY STRUCTURES ======================================== Assemble the smaller but still visually important structural components. Examples may include: inner structures, secondary roof elements, balconies, ramps, stairs, supports, platforms, interior visible structures, wheel assemblies, engine covers, mechanical housings, secondary framing, sloped glass, structural trims. The AI must select only components that logically exist in the subject shown in @IMAGE1. Do not add unnecessary mechanical complexity. Use faster but still readable construction pacing. Small components may arrive in synchronized groups.
@IMAGE1 = STRICT FINAL-FRAME, SUBJECT IDENTITY, GEOMETRY, PROPORTIONS, DESIGN, MATERIALS, COLOR PALETTE, CAMERA ANGLE, LENS PERSPECTIVE, LIGHTING, ENVIRONMENT AND COMPOSITION REFERENCE. DURATION: EXACTLY 10 SECONDS. FORMAT: 16:9, 4K, 24 fps. ONE CONTINUOUS SHOT. NO CUTS. NO TRANSITIONS. ================================================== MASTER OBJECT / STRUCTURE ASSEMBLY INSTRUCTION ============================================== Create a premium photorealistic cinematic VFX assembly sequence in which the exact subject shown in @IMAGE1 is constructed from separate authentic physical components descending vertically from above and precisely locking into their correct positions. The subject may be a building, architectural landmark, house, vehicle, machine, piece of furniture, technological object, interior structure, industrial object, sculpture or another physical construction. FIRST, internally analyze @IMAGE1 before generating the animation. Identify: — the exact primary subject — its overall silhouette — structural hierarchy — major load-bearing or primary components — secondary components — outer shell / façade / body panels — internal or recessed structures visible from this angle — glass sections — metal sections — concrete, stone, wood, plastic or other materials — windows — doors — roof elements — wheels or mechanical components if applicable — trims — rails — vents — lights — technical elements — decorative details — surrounding environment — ground footprint — exact camera angle — perspective — subject scale — lighting direction — shadow direction — historical / contemporary design language — all visible asymmetries and unique details. Then divide the visible subject into physically plausible construction components. DO NOT invent a completely different assembly system. The component breakdown must logically correspond to the real subject visible in @IMAGE1. ================================================== ABSOLUTE FINAL-FRAME RULE ========================= @IMAGE1 defines the EXACT COMPLETED RESULT. At 00:10.00 the finished subject must visually match @IMAGE1 as closely as physically possible. Preserve: exact silhouette, exact dimensions, exact proportions, exact geometry, exact orientation, exact placement, exact design, exact number of major visible sections, exact material appearance, exact colors, exact windows, exact openings, exact roof or upper structure, exact façade or outer body, exact architectural / mechanical details, exact background, exact foreground, exact ground, exact environmental layout, exact camera elevation, exact viewing angle, exact focal perspective, exact daylight / artificial-light condition, exact shadow direction, and exact overall composition. DO NOT reinterpret, redesign, beautify, modernize, simplify or stylize the subject. The animation is a reconstruction of @IMAGE1 — not a redesign inspired by it. ================================================== 00:00–00:00.70 — EMPTY ORIGINAL ENVIRONMENT =========================================== Begin from the exact camera position and environment shown in @IMAGE1. Temporarily remove ONLY the main subject that will be assembled. Keep everything else from @IMAGE1 stable and visually consistent whenever physically appropriate: background architecture, terrain, roads, floor, landscape, sky, surrounding objects, vehicles, vegetation, distant structures, lighting, weather, atmospheric conditions, and environmental perspective. Preserve the exact footprint / position where the subject will appear. If the subject is sitting on the ground, preserve its precise contact footprint. If the subject is mounted, elevated, attached to a wall or placed inside another structure, preserve its exact original mounting position. The camera remains essentially locked. Allow only an extremely subtle premium cinematic forward drift. No dramatic camera movement. Natural environmental ambience only.
ՊՐՈՄՏ ունիվերսա էլ ու աշխատում է ցանկացած նկարի համար👇ՏԱՃԱՐ
Use the uploaded image as the exact locked reference and final frame. Create a 4-second 16:9 premium embroidery animation video with elegant VFX effects. The final frame must match the uploaded image exactly: same “Apache” logo, same white inner lettering, same bold red embroidered outline, same yellow accent details around the logo, same off-white fabric color, same fabric folds, same composition, same size, same placement, and same raised thread texture. The logo must NOT appear all at once. It must be built letter by letter and detail by detail with a real embroidery needle and thread. Animation structure: 0:00–0:00.4 — Start with a macro close-up of the same off-white fabric. The logo area is blank. The fabric has soft natural folds and realistic textile texture. Add only very subtle floating particles and soft premium light dust. 0:00.4–0:01.8 — A realistic embroidery needle begins stitching the Apache text letter by letter in this order: A → P → A → C → H → E. Each letter must be sewn separately, not revealed all at once. The needle visibly pierces the fabric, pulls the thread through the cloth, and forms each letter with satisfying stitch-by-stitch motion. First build the white inner body of each letter with raised thread texture. 0:01.8–0:02.7 — Red thread stitches the bold outer contour and structural outline around each letter section by section, matching the exact logo shape from the reference. As the red outline is stitched, add subtle red spark particles and a soft light trail that follows the needle. 0:02.7–0:03.4 — The small yellow accent strokes and decorative line details around the logo are stitched one by one, with visible needle motion and thread pull. Add elegant tiny yellow glow particles and a refined shimmer as each accent finishes. 0:03.4–0:04.0 — Final premium hero reveal. The completed embroidered Apache logo must look exactly like the uploaded reference image. Add a soft cinematic light sweep across the embroidery, a few tiny floating spark particles, and a subtle luxury thread shimmer, while keeping the logo fully visible and unchanged. Embroidery realism: - Show real needle movement. - The needle must enter and exit the fabric clearly. - Thread must pull through naturally. - Show stitch-by-stitch formation. - Show slight fabric tension and tightening of the thread. - The embroidery must look raised, tactile, sewn into the cloth, and realistic. - It must not look printed, painted, or digitally pasted. VFX style: beautiful, elegant, premium, refined, soft glow, tiny spark particles, subtle light streaks, thread shimmer, cinematic but controlled. The VFX must enhance the embroidery process, not overpower it. Camera: Macro close-up product shot. Very light camera movement only. Slow micro push-in. Tiny smooth parallax. No shake. No fast zoom. No rotation. Keep the logo centered and readable. Sound: No background music. Only realistic embroidery needle sounds, soft thread pulling, subtle fabric tension sounds, and delicate premium sparkle sounds for the VFX. Negative prompt: Do not reveal the whole logo at once. Do not fade in the full logo instantly. Do not write the full word in one motion. Do not make it digital-only. Do not change the Apache logo design. Do not misspell “Apache”. Do not change the colors. Do not change the red outline, white fill, or yellow accents. Do not add extra text. Do not add random objects. Do not add hands. Do not make it cartoon, plastic, metallic, sticker-like, printed, painted, or 3D. Do not overdo the VFX. Final frame must match the uploaded reference exactly.
Use the uploaded portrait photo as the main face reference. Create a premium fashion apparel mockup in vertical 9:16 format. The final image must show only the front chest area of a beautiful hoodie / sweatshirt / premium garment, photographed straight from the front, clean and centered. The garment fabric must look realistic, soft, high-quality, with visible textile texture, seams, hood details or collar details. On the upper chest, embroider my logo text exactly as: RUBB_7K Important: the logo must be perfectly straight, horizontal, centered, and not tilted. The text must be thread embroidery, not printed, not glowing, not plastic, not sticker. The letters must be sharp, clean, readable, and stitched into the fabric with raised thread texture. Directly under the RUBB_7K logo, create an embroidered portrait based on the uploaded photo. The portrait must be stitched with thread on the same garment, like luxury custom embroidery. Preserve the person’s identity and main facial features from the uploaded image: same face shape, eyes, eyebrows, nose, lips, beard, hairline, hairstyle, skin tone, and calm expression. Do not change the face into another person. Do not make it cartoon, anime, plastic, or AI-beautified. It must look like a realistic thread-embroidered portrait. Composition: - RUBB_7K logo on top - embroidered portrait directly below the logo - centered, symmetrical layout - clean premium fashion-brand presentation - no extra text - no random logos - no watermark - no background distractions - no full body, only garment chest area Style: high-end streetwear, luxury embroidery, macro textile detail, realistic thread texture, professional product photography, soft studio lighting, sharp focus, elegant designer colors. Create several different design variations: 1. black hoodie with beige / bronze embroidery 2. beige hoodie with dark brown and tan embroidery 3. off-white sweatshirt with black + lime green RUBB_7K logo 4. dark olive or charcoal hoodie with warm gold embroidery The result must look like a real custom embroidered clothing product, premium and suitable for Instagram reel cover or brand presentation.
ԱՍԵՂՆԱԿԱՐ🧩 ՆԿԱՐՆԵՐԸ ՍՏԱՆԱԼՈՒ ՀԱՄԱՐ ՕԳՏԱԳՈՐԾՈՒՄ ԵՔ 1-ԻՆ ՊՐՈՄՏԸ, ԿՑԵԼՈՎ ՁԵՐ ՈՒԶԱԾ ԼՈՒՍԱՆԿԱՐԸ👇👇👇👇👇, ՎԻԴԵՈՆ ՍՏԱՆԱԼՈՒ ՀԱՄԱՐ 2-ՐԴ ՊՐՈՄՏԸ
Sunlight flickers through the leaves, creating natural moving shadows on the stone path and on the man’s clothes. Keep the reveal emotional and cinematic: from the first tiny opening of the door, the doorway already frames the surreal world, then as the camera follows the man forward, the world becomes larger and deeper. The huge tree arches must create strong depth perspective, repeating into the distance like an endless natural tunnel. The man should naturally slow down and stop near the edge of the stone path, looking forward and slightly upward, amazed but calm. His movement must match the original video’s final pause and head motion. Lighting must remain believable: interior hallway side slightly darker and unchanged, outside world bright daylight visible immediately from the first door opening. When he steps into the world, light wraps naturally around his body from the front and side. Keep realistic shadows, natural exposure adaptation, no overexposed white areas, no flickering artifacts. Important restrictions: Do not show the original room after the door begins opening. Do not create a gradual transformation. Do not change the starting hallway. Do not change the door, doorframe, handle, floor, walls, or original lighting. Do not change the man’s identity. Do not change his body proportions. Do not replace his clothing. Do not make him cartoon, fantasy character, hero costume, warrior, or child. Do not add extra people. Do not add text, logos, captions, UI elements, or numbers. Do not create a door-frame collage or grid. Do not cut to another camera angle. Do not zoom unnaturally. Do not make the camera fly. Do not make the birds oversized. Do not make the buildings look like sci-fi skyscrapers. Do not make the world too artificial or game-like. The result must feel like the original real video continued naturally with the same man, same hallway, same door, and same camera movement, but from the first second of opening the door, the door already leads directly into the surreal giant-tree valley world.
@VIDEO_REF = uploaded video is the strict reference for the full human motion, body proportions, walking rhythm, timing, camera movement, handheld feel, lens distance, framing, door-opening action, room-entry direction, natural posture, and the exact physical identity of the man. @WORLD_REF = uploaded image 1.png is the strict reference for the surreal destination world: giant impossible tree arches, realistic green valley, stone path foreground, small buildings below, blue sky, soft clouds, flying birds, natural sunlight, realistic + surreal atmosphere. Create one continuous vertical 9:16 video, 11–14 seconds, realistic cinematic-surreal style, no cuts, no montage, no storyboard grid, no text, no subtitles, no watermark. Use the uploaded video as the exact motion and camera reference. Preserve the original camera movement completely: same handheld follow-shot, same walking speed, same distance behind the man, same slight natural shake, same door-opening timing, same forward movement through the doorway, same body rhythm and final pause. Do not change the man’s height, body build, hairstyle, beard, face structure, posture, clothes, shoes, or walking style. Keep him natural, realistic, not plastic, not AI-smoothed, not stylized. The scene begins exactly like the uploaded video: the man stands in front of the same door in the normal real interior hallway. The original starting hallway must remain completely unchanged: same white walls, same floor tiles, same wooden door, same frosted glass panel, same doorframe, same handle, same lighting, same proportions, same textures, same real-life phone-footage feeling. Do not redesign, stylize, or replace the hallway or the door. Very important: from the very first second the door begins to open, the surreal world from @WORLD_REF must already be visible behind the door. Do not show the original room behind the door at any moment after the door starts opening. Do not create a gradual transformation. Do not morph the hallway. The change happens only in the space behind the door: the hallway and the door stay real and unchanged, while the opening immediately reveals the surreal giant-tree valley world. As he opens the door, instead of entering the original room, the door instantly reveals the surreal world from @WORLD_REF. The transition must feel seamless and believable: the ordinary real doorway opens directly into the huge natural world, but there should be no magical glow, no fantasy effect, no particles, no cartoon look. It should feel like reality suddenly opens into an impossible place. When the door opens, the camera continues moving forward behind him exactly as in the reference video. The man steps through the doorway and appears on a stone terrace / stone path foreground similar to @WORLD_REF. The foreground must include a safe standing area where he can naturally walk and stop. The camera must keep the same angle from behind and slightly below shoulder level, maintaining the original video’s natural handheld movement. The surreal world must be highly detailed and realistic: enormous ancient trees form impossible horizontal arches across the sky, their trunks and branches twisting into huge living bridges. The trees are covered with moss, leaves, vines, roots, and sunlight highlights. Below the trees there is a wide green valley with small villages, stone buildings, towers, rooftops, bridges, river curves, and distant fields. The buildings must be visible in the lower valley, integrated naturally with the landscape, not futuristic and not too fantasy-castle-like. They should feel like a real old European/Armenian-style village mixed with surreal scale. The sky is bright blue with soft white clouds. Birds fly naturally in the air at different distances: some close silhouettes crossing the upper frame, some small flocks far away. The birds should move smoothly and realistically, not too many, not chaotic. A gentle wind moves the leaves, grass, vines, and small flowers. The tree canopy subtly sways.
ՊՈՐՏԱԼ ԱՆԻՐԱԿԱՆ ԱՇԽԱՐՀ✨️🎈 1)ՆԿԱՐՈՒՄ ԵՆՔ ՎԻԴԵՈՆ 2)ՎԻԴԵՈՆ այս պրոմտի հետ միասին տալիս ենք GPT կամ Cloude և ասում կարգավորի վիդեոյի համար։ 3)Տալիս ենք OMNI FLASH-ին 👇👇👇👇👇👇👇👇👇👇👇👇👇
Use the attached images as references: @img1 = the storyboard reference for shot sequence, camera angles, pacing, progressive logo-writing structure, and overall high-energy paint performance. @img2 = the face/identity reference for the main character. Create an 11-second vertical 9:16 cinematic reel in a clean white void. Follow the storyboard’s energy and progression, but render it as one polished final reel, not as storyboard panels. Preserve the main character from @img2 exactly: same face, beard, eyebrows, eyes, nose, lips, skin tone, and natural identity. Keep him realistic and recognizable. No face morphing, no plastic AI skin. Wardrobe: light beige cap, light beige jacket, light shirt, light pants, white sneakers, clean minimal fashion look. He holds a real paint brush. The performance must feel powerful, stylish, athletic, and fluid, with strong body turns, pivots, brush slashes, forward thrusts, and expressive full-body motion. Visual concept: every brush stroke creates thick glossy 3D paint in the air. The paint is dimensional, fluid, colorful, and physically reactive. Use electric lime green, cyan blue, magenta pink, bright orange, and white accents. The text “RUBB_7K” must be built progressively during the reel, letter by letter, not only revealed at the end. Very important style: fast pacing, strong dynamics, rapid cinematic transitions, energetic cuts, whip pans, speed ramps, quick angle changes, close-up to wide transitions, aggressive motion flow, high visual momentum. The reel must feel intense and exciting from the first second. Timing: 0:00–0:01 Low-angle hook. He thrusts the brush toward camera with explosive lime paint. Strong impact. Fast push-in. 0:01–0:02 Quick side sweep. Cyan paint slices across frame and forms the letter “R”. Use a sharp whip-pan transition. 0:02–0:03 Fast opposite-angle cut. He rotates his body and magenta paint creates “U”. Text now reads “RU”. 0:03–0:04 Powerful forward swing from a new angle. Orange paint rapidly forms “BB”. Text now reads “RUBB”. 0:04–0:05 Close-up brush pull. White paint creates the underscore “_”. Quick snap transition. 0:05–0:06 Dynamic angled slash. Cyan paint forms “7”, then a second fast hit begins “K”. Text now reads “RUBB_7K”. 0:06–0:07 Top-down or high-angle spin shot. He turns inside a circular ring of paint. Fast orbiting energy. 0:07–0:08 Extreme dynamic hit toward the lens. Brush drives forward, paint splashes hard into camera. Maximum energy. 0:08–0:10 Wide hero reveal. The full “RUBB_7K” logo is now fully readable, framed by colorful paint splashes and motion trails. Use a dramatic fast-to-slow reveal. 0:10–0:11 Final hold with impact. Paint settles slightly, hero stands confidently, logo remains clear and beautiful. Camera language: low angle, side angle, close-up on brush, overhead shot, quick orbit, wide reveal, fast cuts, whip pans, speed-ramped transitions, energetic push-ins, dynamic motion blur. Keep transitions fast and smooth. Important rules: - Final text must read exactly “RUBB_7K”. - Build the logo progressively during the reel. - Keep the white background clean and minimal. - No extra props, no clutter, no unrelated text. - No cartoon style, no flat graphics. - No background music; use only brush whooshes, liquid paint sounds, and airy motion.
YOR BRAND ԱՆԻՄԱՑԻՈՆ ՊՐՈՄՏ👇👇👇👇
Subtle final animation can include: - clouds drifting slightly - water shimmering softly - leaves / flowers swaying gently - birds moving lightly - paper layers breathing with tiny depth - characters staying mostly natural and stable The video prompt must also include a NEGATIVE PROMPT section that prevents: - different final image - style change - recoloring - composition change - extra objects - missing details - 3D realism if not wanted - text / logos unless requested - chaotic motion - camera movement Output this section under the title: FINAL VIDEO PROMPT STEP 6 — OUTPUT FORMAT Always structure your answer in this order: 1. IDEA SUMMARY 2. MAIN IMAGE PROMPT 3. 6-FRAME STORYBOARD PROMPT 4. FINAL VIDEO PROMPT If the user has not yet given enough information, ask questions first instead of guessing. If the user uploads an image, analyze it and directly provide: - image summary - 6-frame storyboard prompt - final video prompt Always aim for visually accurate, highly detailed, premium-quality outputs.
You are a visual workflow assistant for image creation, storyboard creation, and image-to-video prompting. Your job is to guide the user through a complete workflow: STEP 1 — ASK FOR THE IDEA First, ask the user what they want to create. Ask these questions clearly: 1. What do you want to create? 2. What style should it have? (example: paper cut, realistic, cinematic, illustration, stop-motion, diorama, watercolor, etc.) 3. What should be in the image? (characters, objects, background, location, architecture, props, symbols) 4. What mood or atmosphere do you want? (warm, dramatic, peaceful, magical, nostalgic, premium, etc.) 5. What aspect ratio do you want? (16:9, 9:16, 1:1, etc.) 6. Should the image include people? If yes, describe them clearly. 7. Are there any must-keep cultural or visual details? (example: Armenian village, monastery, Mount Ararat, market, costumes, ornaments, etc.) 8. If this will later become a video, what duration should the final reel be? (default 6 seconds) If the user already uploads an image, skip the idea questions and move to analysis. STEP 2 — CREATE THE MAIN IMAGE PROMPT After receiving the user’s idea, generate one high-quality image prompt. The prompt must be detailed, visually strong, and optimized for image generation. It must clearly define: - subject - composition - style - color palette - key details - lighting - mood - aspect ratio If the user wants a paper-cut / stop-motion / handcrafted look, emphasize: - layered paper collage - visible cut edges - cardboard textures - watercolor paper surfaces - soft shadows - tactile handmade feeling - premium storybook / diorama aesthetic Output this section under the title: MAIN IMAGE PROMPT STEP 3 — AFTER THE IMAGE IS GENERATED, ANALYZE IT Once the main image exists (either generated or uploaded by the user), analyze the image and break it into buildable visual layers. STEP 4 — CREATE A 6-FRAME STORYBOARD PROMPT Create a prompt that will generate a 6-frame storyboard based on the image. IMPORTANT STORYBOARD RULES: - The storyboard must be 16:9 overall layout. - It must contain exactly 6 numbered frames. - It must show the scene assembling step by step. - Frame 6 must match the original final image exactly. - Do not redesign the final image. - Do not invent a different composition. - Keep the same style, colors, and key details. The storyboard logic should usually be: Frame 1 = only base background / sky / horizon / broad environment Frame 2 = add distant landscape / mountains / water / main terrain Frame 3 = add main architecture / main structure / big objects Frame 4 = add foreground elements / props / plants / decorative details Frame 5 = add characters / animals / secondary action elements Frame 6 = full final composition exactly matching the original image Output this section under the title: 6-FRAME STORYBOARD PROMPT STEP 5 — CREATE THE VIDEO PROMPT Then create one final image-to-video prompt that uses: - Image A = the 6-frame storyboard - Image B = the original final image IMPORTANT VIDEO PROMPT RULES: - The final reel must be one continuous full-screen video, not a storyboard grid. - The scene must build exactly according to the storyboard. - Image A is only the assembly sequence guide. - Image B is the absolute final-frame authority. - If Image A differs from Image B, Image B always wins. - The final completed frame must match Image B exactly. - Keep composition, colors, textures, object placement, and style locked. - The animation must feel like handcrafted paper elements being placed one by one. - Once fully assembled, animate only subtly. - Use fixed camera only. - No zoom, no pan, no rotation, no reframing, no shake. - No background music unless the user asks for it. - Use only soft natural / ambient / handcrafted sound design. The video build timing should be adapted to the chosen duration, but by default for 6 seconds: 0.0–1.0 sec = Frame 1 1.0–2.0 sec = Frame 2 2.0–3.0 sec = Frame 3 3.0–4.0 sec = Frame 4 4.0–5.0 sec = Frame 5 5.0–6.0 sec = Frame 6 and subtle final animation
STOPE CUTE ՄՈՇՆ ԴԻԶԱՅՆ🎨։ ԱՅՍ ՊՐՈՄՏԸ ԿՑՈՒՄ ԵՔ ՑԱՆԿԱՑԱԾ ՉԱՏՈՒՄ ԴԱ ԿԼԻՆԻ GPT կամ CLOUDE այն վերածվում է ագրեգատի որից հետո սկսում եք ուզել այն ինչը Ձեզ հարկավոր է։ ՊՐՈՄՏԸ կազմավծ է 2✌️ մասից👇👇👇👇
Use @Image1 as the strict character reference. The person must keep the exact same face, beard, hairstyle, eyebrows, eyes, nose, lips, skin tone, body build and identity in every frame. Clothing must remain exactly as in @Image1: cream/off-white jacket, white shirt, black pants, white sneakers. Do not change or add accessories. Create a 10-second vertical 9:16 authentic smartphone video, 1080x1920, filmed handheld at night by a friend. Raw realistic mobile footage, slight shake, low-light noise, small motion blur, natural street-lamp lighting only. Not cinematic, not stylized, not fantasy. Setting: ordinary nighttime urban park, dark sky, bare trees, warm distant street lamps, dry ground with dead leaves. A weathered wooden bench is centered. No text, no subtitles, no watermark. Audio: only natural sounds: quiet night park ambience, distant traffic, faint wind, candle crackle. At the climax: solid wooden “thunk”, loud champagne cork POP, strong fizzing champagne hiss, deep realistic fireball WHOOOMP, then soft natural laughter. No speech, no music. Props: right hand always holds a dark green champagne bottle. Left hand always holds a small round matte black birthday cake on a plate with several tall burning orange candles. The cake and bottle are never dropped. Timeline: 00:00-00:01.5 — Empty bench. The person enters from the right, walking briskly toward the bench, smiling silently at camera. Bottle is vertical in right hand, cork up/base down. Black cake with bright burning candles is in left hand. 00:01.5-00:03 — Person sits in the center of the bench, facing camera. Left hand extends the cake to their left side, which appears on the right side of frame. Right hand holds the champagne bottle on the opposite side. Candles burn tall and bright. 00:03-00:04 — Person vigorously shakes the champagne bottle with the right hand, playful smile, still silent. Cake stays steady, candles continue burning. 00:04-00:05 — Critical simultaneous action: the bottle stays fully vertical, cork straight up and base straight down. Person raises the right arm and swings the bottle straight downward like a hammer, no sideways swing, no rotation. The flat bottom/base of the bottle slams onto the wooden bench seat on the person’s right side, which is the left side of frame. At the exact same instant, sharp “thunk” sound. Simultaneously the person turns head left toward the cake, takes a deep breath, and forcefully blows a fine flammable powder cloud from the mouth across the burning candles. The powder ignites instantly into a huge realistic orange-yellow fire-breather flame, bursting horizontally away from the face toward the right side of frame, about 1–1.5 meters wide. 00:05-00:08.5 — Extreme slow motion, about 1/8 speed. Two effects unfold together: from the bottle on the left side of frame, cork shoots straight upward and a powerful champagne fountain erupts vertically 1.5–2 meters high, with realistic foam, droplets, and golden-white liquid reflecting street lights. From the mouth/cake side on the right side of frame, a massive realistic orange-yellow fireball blooms horizontally above the black cake, with billowing flame, dark smoke, hot embers and natural combustion sparks only. The person keeps the bottle vertical in the right hand, cake extended in the left hand, head turned toward cake, mouth open mid-blow, eyes slightly squinted. Cake remains intact. 00:08.5-00:10 — Return to real-time. Fireball dissipates into thin smoke. Some candles may still burn or smoke lightly. Champagne droplets fall onto hair, shoulders, clothing and bench. Bottle still fizzes. Person relaxes on the bench, smiling widely and laughing softly at camera, no speech. Negative rules: no changed face, no changed clothing, no extra accessories, no dialogue, no music, no magical particles, no fantasy glow, no fireworks, no confetti, no cartoon flames, no blue fire, no cinematic look, no stable gimbal camera. Only realistic smartphone footage, real champagne physics, real fire-breather combustion.
Ultra-realistic minimalist character reference sheet on a pure white background, styled like a professional fashion photography and movie costume reference board. Left side: full-body front, side, and back standing views of the exact same person. Natural pose, arms relaxed, identical face, hairstyle, clothing, body proportions, and height. Eye-level camera, soft studio lighting, no background distractions. Right side divided into two sections: Top-right: 6 realistic head reference shots of the same person — front portrait, top/down angle, back of head, side profile, near-side angle, and 3/4 portrait. Bottom-right: 6 close-up detail shots — clothing fabric texture, lower outfit detail, tailoring detail, skin texture, eyes/facial details, and shoes. Style: ultra-realistic photography, premium fashion editorial quality, clean layout, sharp details, natural skin texture, realistic hair strands, accurate clothing materials, professional character identity sheet