Ortha's Art Den
СтатистикаA channel dedicated to sharing 3D artwork that I create. Most is focused on hyper muscle, sometimes nsfw
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Посты
[WIP] Morphoria [🔞 NSFW] - Jock animations migrated, fixing physics - Given Jock idle animations - Upon reaching a certain height through growth, Jock crouches (until you make him too big for that to help)
soon (tm)! Added billboards across the environment for the pre-alpha, like this one, to talk about the game vision.
[WIP] [Morphoria] - Added procedural animation to mancakes so he feels more alive. Starting to get used to the animation flow in Unreal.
Morphoria update vlog #01 [🔈 SOUND] [🔞 NSFW] I feel vlogs give you a bit more of a personal window into the project and hope you like these styles of updates. Unscripted, and recorded live, even catching a fun bug in the process today XD another thing to swat on the todo list. Tldw: Pre alpha release in the order of weeks; the game is building up to a version we believe is quality enough to begin testing the concept with a closed group and to those willing to support development on Patreon (which will go live close r to that first milestone release) - we don't feel right asking for support until we genuinely have something we feel worth your time and money to play and try out. This project started through hope, as a project for the community, by the community and we want to put our brand of heart, quality and groundedness into it that you can feel as you play the game No exact date yet as we won't release something that is broken or is too janky to play, but we see the goal close at the moment
Hey guys, thank you all for all thr support and doubly so to those that took the time to reach out to me during this time. I really appreciate it, it was incredibly heartwarming and helped keep chin up in trying times. Good news is mom has been released from hospital today, although they haven't pinned it down, she's on medication to help. She's at least able to walk and function again so major step in the right direction I'll try update the channel with some backlog art and game dev I've been working on in the week and begin catching up with everyone I've left on read while away with this
Turn for the worse she is heading back into hospital tomorrow for more scans. I won't keep plastering medical here but it's more just to ask those who are waiting on my DMs to hang tight. I'm not ignoring you - just very stressed with mind elsewhere at the moment. Thank you for all the kind words, I have seen them and I really appreciate them
Update: thankfully out of emergency territory. She's back home and resting and still needs to see a doctor but the main alarm bells have at least been taken care of. Thank you all for your kind words and support during this time.
update: Sorry for being quiet after saying I wasn't going to be quiet; this week has been a lot of ups and downs, currently with a big down with my mother collapsing and being taken to hospital. Hate not being able to do anything to help in another country. Sorry guys, bear with me a little longer, I will be supporting my dad through this until she is stable
Hey folks! Am alive just severely behind on socials, planning to use the weekend to catch up - so if you haven't had a response from me in a while, will be getting in touch soon! Apologies for all the quiet, just been a very busy behemoth
May not be the cleanest mod, but if youre using HR3 as a base and want a muscled look, I've released the normal map I made here for free. Enjoy! https://ko-fi.com/s/3763ba332c
Hey everyone! Hope you're all doing super. I wanted to ask, anyone with experience in ue5.6, retargetting specifically. I have a parent-child system atm driving a model and I want to enable physics on it. Usually I'd go about this with a rigidbody in the ABP. However, it seems that the moment I enable physics the retargeted model detaches from the parent and turns into a pancake. Tried using set simulation nodes. Tried changing the calculation type on the retrieved mesh and even trying to drive the animation through a copy but I've had zero luck. Reaching out in case someone has had to work around this on their side, thanks in advance! The main objective is the parent rig is uefn manny, and the target rig had a tail that needs to collide with the floor
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the beauty of being a modeller, is when a game that can be modded presents itself, you mod the shit out of it. Fun running around as my own take of a behemoth race. If you see me in ffxiv, come say hi! Now that my brain itch has been satisfied, back to art XD
So where and what has happened to the art in here you may ask? Well to answer - my team and I are doing a very hard push if we can to reach pre alpha of morphoria in the order of a few weeks. Creativity and free time has been funneled there so we can get it into a testing state! Some details on the release: we'll be exposing it as a closed pre alpha - the purpose of releasing a show of purpose and to test if the game is as fun as we think it it from the puzzle side. We'll be opening a patreon to support development which will allow access into this test early and other perks. The current road map, without explicit dates yet is as follows: Phase 1: puzzle focus and feedback. Get the game fun Phase 2: growth and visual phase focus. Get the game horny and looking good. Eye candy in the lab. Phase 3: Initial stab at the environmental customisation to enhance growth Phase 4: Night phase early development
Happy 4th of July folks!
PSA: Ortha is still a puddle of goohemoth, and given hsi size there is a lot of it. However, he is leaning to at least operate telegram through manipulating space time. He will be catching up on DMs and messages through the next day or two. He takes no responsibility for any unforeseen circumstances created through manipulation of the space time continuum
PSA: where has Ortha gone? Why has he not responded? He has melted.