QUDO News 🎮
СтатистикаNews channel of @QUDOgames | Upcoming Launch Airdrop 🎁 🟡 Website: qudo.io 🤖 Telegram Games Hub: @QUDObot 🎮 Games Platform: games.qudo.io
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Посты
The full picture, finally in one place. 📺 https://www.youtube.com/watch?v=JxazXwD6kvU Our team explaining what QUDO is, why we built it, and what comes next. Two minutes, no filler.
QUDO Update // August 7th 2026 🖼 Game pages and galleries - No more forced cropping. Screenshots now show up the way devs actually framed them. - Devs can reorder their images, so the first thing you see is the shot they want you to see. - Uploading several images at once is stable now. - Avatars and images appear the moment they finish uploading. No page refresh needed. - Plenty of smaller gallery bugs squashed along the way. ⚙️ Smaller adjustments - The wallet fits properly on smaller PC screens. - Navigation buttons highlight correctly when clicked. 📋 Behind the scenes - We're working alongside the CMVM, Portugal's financial regulator, to get full clearance for QUDO's launch. It's not the kind of update you can see on screen, but it's the one that makes everything else possible. Most of this batch came from bugs and suggestions you sent us. Keep them coming.
🗣 New Dev Talk is live! Ivan Barroso has studied games for 20 years. He teaches game history at Universidade Lusófona, wrote three books on it, and spent years working inside PlayStation. He has no stake in Web3 and no reason to defend it. We asked him about it anyway. His take: NFTs make real sense for licensing, they have some application in games, and the reflex to burn anything new before testing it says more about the crowd than about the technology. The rest of the episode covers PlayStation ending physical discs in 2028, what actually caused the 1983 crash, and where the term AAA came from before it just meant expensive.
🗣 Dev Talk is here: our new series of honest conversations with the people building games. Episode 1 is Marco Bettencourt of Redcatpig, the biggest indie studio in Portugal, based in the Azores. The hybrid model that keeps them growing while others downsize, why big studios stopped making games that are actually fun, and the real way indies get found in a market of 19,000 releases a year. Full conversation here
A single frame from something we've been filming 🎬 The full video lands soon. Given what the calendar says about the end of this month, you can guess the theme.
The bar says it all. Snapshot complete. Airdrop numbers locked. Mainnet and TGE preparation in the final stretch. Launch announcement in the coming days. You'll hear it here first.
Snapshot complete! 🔥 Recorded at 17:00 UTC as planned. Playtime is locked in for the Launch Airdrop and all performance-based challenges are concluded. Final standings on highscores, achievements and bug reports are set. Nothing to do on your side: if you played, you're in. Next milestone: mainnet and the TGE. No date today, but the news you've been waiting for is close. You'll hear it here first.
3 hours to the Snapshot! 🔥 17:00 UTC today. Playtime until then counts toward the Launch Airdrop. All performance-based challenges conclude at the same moment: highscores, achievements, bug reports. Final standings lock at 17:00. After the Snapshot, the next milestone is mainnet. No date yet, but you don't need one to know what comes next.
Snapshot confirmed: Monday, July 6th, 17:00 UTC. 🥳 At that moment we record playtime across the platform for the Launch Airdrop. Every minute played until the Snapshot counts, so anything you play between now and Monday still adds up. The Snapshot also concludes all performance-based challenges announced so far. Highscores, achievements and bug reports lock with it. Final standings at 17:00 UTC. On timing: a Launch Airdrop snapshot only happens when launch is close. Mainnet and the TGE are the next chapter. No date today. Stay close to this channel.
New Indie Growth Clinic episode is live, and it goes straight at the problem QUDO was built to solve. Discovery is broken for indie developers. Half the games that launched on Steam in 2026 earned under 300 dollars, not because they were bad, but because the open market no longer surfaces good games. Developers have to bring their own demand. That's the gap QUDO closes. A platform where players show up specifically to discover and play indie games, and earn QUDO for the time they spend playing. Real engagement and a real audience for developers, before they ever fight for a slot on a storefront. Watch: https://www.youtube.com/watch?v=xoZp2leDasU The episode lays out the full problem, with the data behind it.
Four games. One ecosystem. All live on QUDO.🔥🎮 Our new showcase puts four indie games on screen, every one of them already on the platform and ready to play. A deckbuilding RTS. A physics roguelite. An arena shooter where the weapons are player-made IGAs you actually own and carry into every match. And a free football game timed for the World Cup. This is the ecosystem in motion: real games, real players, and on-chain rewards that follow you from one title to the next. Watch the showcase and tell us who's winning the World Cup!
QUDO x Telos are live on Afyniti! 🔥 We've launched a quest campaign with @HelloTelos on Afyniti. Complete social quests, earn XP, and climb the leaderboard. The top of the board takes the prizes. Telos is the chain that powers QUDO's gameplay and rewards. If you're already in the ecosystem, it's the easiest way to put points on the board. Quests are quick and the leaderboard is live now!
Merge Empire FC: Football is taking over the QUDO stream later TODAY! Kevin the dev himself will be live with us today, June 3rd at 4:00 PM CET. He'll be answering questions in chat while Diogo plays. Gameplay decisions, what didn't make the cut, anything you want to know about how the game got built. Streaming live on Discord, Twitch, Youtube and on X all at the same time. Merge Empire FC: Football page on QUDO: https://games.qudo.io/?game=mergeempirefc
New Indie Growth Clinic is live. 5 pricing mistakes killing indie launches on Steam, plus the 6-question framework most devs never run before they pick a number. The episode also covers how listing your demo on QUDO and integrating the SDK turns it from a passive download into a loop players come back to. Credits earned work across every other game on the platform.
The Only Droid is taking over the QUDO stream on Wednesday! Musab the dev himself will be live with us May 13, 2026 5:00 PM He'll be answering questions in chat while he plays. Gameplay decisions, what didn't make the cut, anything you want to know about how the game got built. Streaming live here on Discord, and on Twitch, Youtube and on X all at the same time. Hit "Interested" on the Discord event so you don't miss it. The Only Droid page on QUDO: https://games.qudo.io/?game=TheOnlyDroid
Episode 03 of Indie Growth Clinic is live! The series is one of the ways we're earning attention from indie devs. Same devs we want bringing their games onto QUDO. This one is on the Steam launch window: the 48 hours that decide most of an indie game's first week, and the 5 mistakes most devs make in that window.
Tomorrow on stream: @Diiogoabreu plays Warbound. The dev coaches. Wednesday, 4pm CET. The dev gives the tips, Diogo makes the calls, you ask either of them anything in chat. Live on Youtube, Twitch, and X at the same time.
16 new indie games just dropped on QUDO in the last two weeks. 🎮 No AAAs, no cash‑grab clones, just fresh projects from teams that actually care about gameplay. If you’re the friend who’s always digging for hidden gems on Steam, itch, and other marketplaces, this is for you. Browse, pick something weird/interesting, and tell us which one surprised you the most.
New on the blog: How to find games where you can actually earn crypto while playing. A practical guide. Three earning models explained. The discovery tools worth using. What to check before you commit time to any game. QUDO sits in there as the unified reward layer across indie titles, so your earnings aren't tied to one game's success.
One Step Closer to Launch 🚀 A lot of you have been asking when QUDO launches. Here's where we are. We've officially submitted QUDO's MiCA whitepaper to the regulatory authority. Once it's reviewed and validated, we'll be in a position to announce the official launch date.