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GAME OVER - NEWS

GAME OVER - NEWS

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  • "Halo Studios Went Too Far": Master Chief Creator Harshly Criticizes Iconic Element of Halo: Campaign Evolved Game designer Marcus Lehto, considered a co-creator of the Halo series and the "father" of Master Chief, shared his opinion on the recently released shooter Halo: Campaign Evolved by Halo Studios—a remake of the single-player campaign Halo: Combat Evolved. Recently, Lehto announced that he completed Halo: Campaign Evolved and was pleased: "It was both a blast from the past and a fresh take on the game I helped create. Perfect? No. Fun? Absolutely!" At the same time, according to Lehto, "Halo Studios went too far in the wrong direction" when creating some of the artistic elements of Halo: Campaign Evolved. Lehto's criticisms concern the design of the Halo—a massive ring world created by an ancient race of forerunners, where the main events of Halo: Combat Evolved unfold. In the remake, the structure lost all its charm. "The ring from the main menu at the game's launch is the most outrageous. It should be huge, dark, mysterious, ominous, yet full of wonder. But this ring looks like a toy—disproportionate, dull, pathetic," lamented Lehto. Lehto is also unhappy that the remake lacks local competitive multiplayer: "This oversight can only be explained by poor planning and lack of attention. It's a shame it wasn't included." Halo: Campaign Evolved was released on July 28 for PC (Steam, Microsoft Store), PS5, Xbox Series X and S, as well as in the Game Pass subscription (Ultimate, PC). Despite "mixed" reviews on Steam (rating 62%), a remake of the second part is apparently already in the plans. If you value what we do, you can support our projects on Boosty. With love, NSWTL.

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  • Marvel’s Wolverine will impress with optimization even on the base PS5 — ray tracing at 60 fps The upcoming superhero action game Marvel’s Wolverine from Sony Interactive Entertainment's Insomniac Games studio (known for the Marvel’s Spider-Man series) will impress with its optimization even on the base model of the PS5. As project lead Jess Reiner-Reed stated in an interview with IGN, the basic operating mode of Marvel’s Wolverine on the PS5 will, for the first time for Insomniac, be 60 fps with ray tracing. “From the very early stages of development, we decided that we wanted to achieve 60 fps in performance mode on the base PS5. And we have definitely achieved that. The game runs very smoothly,” Reiner-Reed proudly stated. According to Insomniac's technical director Mike Fitzgerald, the ambitious optimization goal was born when the developers decided to enable ray tracing in performance mode. “This will be a game with 60 fps and ray tracing, as it should be on the PS5. We will build the game around this. And for the first time in our games, this will be the standard mode. It’s important for presentation,” Fitzgerald asserted. Fitzgerald also emphasized that Insomniac has invested a lot of time and resources into developing the world. Urban locations are full of destructible objects, while in nature, foliage and trees react vividly to wind, characters, and the environment. Marvel’s Wolverine will be released on September 15, 2026, exclusively for PlayStation 5, priced from $70. In line with Sony's new strategy regarding major PlayStation exclusives on PC, the game is not expected to be available on that platform. If you value what we do, you can support our projects on Boosty. With love, NSWTL.

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GAME OVER - NEWS — tgindex