tgindex
Ligmar Online | News

Ligmar Online | News

Статистика

📰 News about the MMORPG game Ligmar Online on Telegram! 🎮 Play: @LigmarBot 💬 Community: @Ligmar ⚙️ Support: @LigmarSupport

Последний пост
14 авг.
Последнее чтение
13 авг.
Постов за неделю
4
Всего постов
21
Тип
открытый
Язык
und
В каталоге с
13 авг.
Подписчики
210
0 за 2 дн.
Сутки
0
0,00%
Неделя
 
Месяц
 
Просмотров на пост
41
21 постов
Вовлечённость
19,5%
к подписчикам
Постов в день
0,6
всего 21
Упоминаний
1
каналов
Охват размещения
оценка
1/24сутки в ленте
16
1/48двое суток
18
1/72трое суток
19

Оценка по просмотрам недавних постов: пост набирает почти всё за первые сутки.

Посты

  • без подписи

  • ⚡️ UPDATE 0.40 IS NOW LIVE! Greetings, adventurers! Tony here. This update brings Mounts and the Stable to Ligmar Online. Preparations for the first season will begin on Monday, August 17. What's new: 🌒 Season Preparations — starting Monday, the first activities and resources for future seasonal crafting will begin appearing across locations. 🐎 Mounts — travel between distant cells, follow your party leader, and pursue enemies on horseback. 🏠 Stable — a new Homestead building where you can manage your mounts and select your active mount. Each Stable level also adds backpack slots for every character on your account. 🌀 New Location Events — Cursed Chests, empowered enemies. 🛒 Shop event of Sealed Urns. 🔧 We've also updated Basements, the tutorial, the Shop, and the interface, and fixed a number of bugs. Check out the full list of changes in Update 0.40 To celebrate the release of Update 0.40, enjoy the following discounts: 🏺20% off Sealed Urns 🔮 20% off all Orbs 🎁 Plus, the following promo code is valid through August 25: utnTuqQs6V • 3 days of VIP Status • 30,000 VIP Points • Wisdom Orb ×5 (Bound) • Prosperity Orb ×5 (Bound) • Fortune Orb ×5 (Bound) 🔗 EN | RU | YouTube | Community | Discord

  • ⚙️ Update 0.40 — Maintenance on August 12, 2026 from 11:00 to 12:00 (UTC) 🔗 EN | RU | YouTube | Community | Discord

  • 🎉 The Ascended Phoenix [ASH] have become the first guild to build a Citadel!​ Congratulations on this incredible achievement! May this be just the first of many records, with even greater victories and accomplishments still to come. 🏰 The Citadel is one of the most important milestones for any guild. It unlocks new opportunities for the community to grow and stands as a symbol of unity, perseverance, and teamwork. 📣 A message from the leader of ASH:​ “Building the first Citadel was only possible thanks to every member of our guild. Thank you to everyone who contributed, provided resources, and never gave up on the way to our goal. This achievement belongs to every one of us. See you in the next battles!” P.S.​ If you haven’t joined a guild yet, head over to our Telegram community chat and check out the [RU] Guilds topic. Guilds are recruiting new members there every day. 🔗 EN | RU | YouTube | Community | Discord

  • Season 1: Faster Progress in Less Time The biggest benefit of the season is the time you save! For the same amount of playtime, you’ll earn more XP, currency, and loot than you would in the main world. On top of the usual rewards, you’ll have access to the Season Path, numerous quests, bonuses, seasonal events, and chests. Over the course of the three-month season, you can make the kind of progress that would take much longer in the main world. And that progress won’t remain locked to your seasonal character. Once the season ends, most of what you’ve earned will make your main account stronger! ⚔️ One unique equipment item During the season, you’ll be able to find equipment with an additional seasonal property and choose one such item to develop. You can change your selection until the season ends. Progress is saved for each item, so you can try several options before deciding which one best suits your class and future build. A seasonal item can have four magic properties instead of the usual maximum available in the main world. The additional property will be visually highlighted, and all four properties can be upgraded to Ancient level much faster. Once the season ends, the selected item will be transferred to your chosen main-world character with all its properties and accumulated upgrades intact. The item will remain bound and cannot be modified. You’ll be able to use it on any of your characters, but you won’t be able to enhance, forge, or melt it, change its properties, or insert and remove gems. ✨ Character XP All XP earned by your seasonal character will be granted to your chosen main-world character at a 1:1 rate. The character may gain several levels at once, up to the current main-world level cap. No additional XP reduction will be applied during the transfer. 🪙 Seasonal currency Any remaining seasonal soft currency will be converted into Silver at a 1:1 rate. The more you earn during the season, including bonuses, the more Silver you’ll receive once it ends. 📦 Resources and upgrade items All eligible standard resources from your seasonal Stock will be transferred to the main world, including materials, gems, stones, essences, souls, and other regular resources. Once the season ends, all equipment except your selected seasonal item will be automatically salvaged. Eligible materials and upgrade items obtained from salvaging will also be transferred to the main world. 🎨 Seasonal skins and mounts Any skins and mounts unlocked during the season will remain available in your shared account collection. Faster XP gains, increased rewards from regular activities, and additional seasonal loot sources will let you achieve in three months what would take much longer in the main world. By skipping the season, you’ll miss more than a unique item and exclusive skins. You’ll also give up the best opportunity to stockpile XP, Silver, resources, and upgrades for your characters! ❗️ Important: The contents of your seasonal Backpack will not be transferred. Make sure to open all chests and use all consumable items before the season ends. Seasonal hard currency, Seasonal Craft Resource, and Seasonal Ancient Shards should also be spent in advance. 🔗 EN | RU | YouTube | Community | Discord

  • 🔗 EN | RU | YouTube | Community | Discord

  • Do you create guides, make videos, or produce other content about Ligmar Online? We want to support your work—and reward you for it. We’re launching a support program for community creators. Share your knowledge of the game, help other players, and earn in-game currency, promo codes, and other rewards for your content. Almost any useful format is welcome: • guides, builds, and class breakdowns;  • content about leveling, the economy, crafting, PvP, PvE, and seasons;  • videos, Shorts, TikToks and Reels;  • infographics, artwork, memes, and comics;  • translations and localization;  • calculators, spreadsheets, maps, and knowledge bases. Whether you prefer writing detailed analyses, creating useful spreadsheets, or explaining game mechanics in short videos, what matters most is that your content is useful, easy to understand, and genuinely helps players. The team will evaluate each submission based on five criteria: usefulness, presentation, relevance, originality, and topic complexity. The maximum score is 50 points. Rewards: 20–29 points — 1,000 Gold;  🥉 30–39 points — 3,000 Gold;  🥈 40–45 points — 5,000 Gold;  🥇 46–50 points — 10,000 Gold and publication on our official social media channels, with credit to the creator. To participate, choose a topic and send your application to @LigmarSupport. Include your in-game name, your Discord or Telegram contact details, the category and topic of your content, and a brief description of what you plan to create. We do not accept unedited AI-generated content, plagiarism, outdated materials, or publications containing misinformation. Do you know the most efficient way to level up, create a powerful build, or master a complex game mechanic? Share your knowledge with other players—and we’ll reward your work. 🔗 EN | RU | YouTube | Community | Discord

  • 🐎 The Stable and the new mount system are coming to Ligmar Online in the next update. Traveling across the world is about to become much more convenient. Once you build a Stable in your Homestead, you’ll unlock an account-wide mount Collection. Select your favorite mount and choose a distant destination — it will carry you along the route without having to move one cell at a time. But mounts are more than just a faster way to get around. 🎒 Every Stable level adds an extra Backpack slot to every character on your account. More space means fewer trips back to town and more time for exploration, farming, and adventure. Mounts you find, earn, or purchase can be permanently added to your Collection. Once activated, they become available to every character on your account. And this is only the beginning. Future updates will expand the mount system with new features and introduce more rare and unusual mounts worth hunting for. 🔥 Build your Stable, add the Basic Horse to your Collection, and set out on a new journey in the upcoming update. 🔗 EN | RU | YouTube | Community | Discord

  • 💎 Skins and fragments In Ligmar Online, skins can be not only unlocked, but also improved. To do that, you need skin fragments. When you collect enough fragments, the skin unlocks at Level 1 and stays with you. After that, duplicate fragments do not go to waste: they are used to improve the skin up to Level 5. The higher the skin’s level and rarity, the better the rewards it brings. 🧩 Fragment types There are two main types of fragments. Skin group fragments These are personal fragments. They cannot be sold or transferred to another player. They work within a group of skins with the same name. When used, the system randomly adds progress to one skin from that group. The higher the skin’s rarity, the lower the chance that the progress will go into that exact skin. Common skins receive progress more often, while rare and legendary skins receive it less often. Collection fragments A collection fragment works only within its own collection, but without randomness. You choose which skin in that collection receives the fragment. A fragment from one collection cannot be used on a skin from another collection. The main value of these fragments is the market. If you get a fragment from a collection you do not need, you can sell it. If you want to finish a specific skin, you can buy the needed fragment from other players and use it where you want. ⭐️ Skin levels Each skin has levels: Level 1 — the skin is unlocked; Levels 2–5 — the skin is improved with additional fragments. Unlocking and improving skins gives Collection Points. Starting from Level 2, you can also receive extra rewards: silver and VIP Points. The higher the skin’s rarity and level, the better the reward. 🏛 Collection levels Collections also have levels. A collection reaches Level 1 when all required skins inside it are unlocked. To raise a collection to Level 2, 3, 4, or 5, all skins inside the collection must be improved to the same level. This affects rewards and your place in the collector rankings. 🛒 How to get the skin you want There are several ways: • get fragments from chests, events, and rewards; • buy collection fragments on the market; • sell extra collection fragments to other players; • unlock permanent skins directly, if this option is available for that specific skin. Important: direct unlock only gives Level 1 of the selected skin. After that, from Level 2 to Level 5, the skin can only be improved with fragments. Seasonal, event, and limited skins are unlocked through their own sources: events, seasonal rewards, special chests, and the market. To make it easier to start collecting: 🎁 Promo code: 6DIXOAAWDN • VIP for 3 days • 10,000 VIP Points • 20 Skin Fragment “Default” The promo code is valid until July 16. 🔗 EN | RU | YouTube | Community | Discord

  • Update 0.39 — Dangerous Locations, the Citadel, the Shop, and New Abilities Hey there, adventurers! Tony here! This is one of our biggest updates in a while. We're opening PvP in Dangerous Locations, introducing the Guild Citadel, adding power synchronization across worlds, revamping the shop, and giving every class two new abilities each. Let's dive in and see what's inside! In short: ⚔️ PvP on Dangerous Locations: a new resource, new activities, and unique rewards in a special shop. 🏰 Guild Citadel: Storage, Arsenal, and Catacombs — new buildings with new bonuses. 🔄 World Power Sync: move between worlds with your progress synced across them. 🛍 Shop update: a new VIP Shop, bundles, prices, and the ability to pay with international cards. 🛡 Armory expansion: you can now unlock the 3rd and 4th gear sets. 🔮 New skills: every class received 2 new skills. 👑 Squad Leader: shared gear enhancement and a Hike reward bonus. 💎 Ancient Treasure Event: a new Ancient Chest opening event is live! Open chests, earn points, and claim rewards. Along with the new event, a 30% discount on Ancient Chests is available through July 5 (inclusive) — don’t miss it! Full update breakdown (all numbers, tables, conditions, and descriptions of new skills) — in the full article: tap to open. 🎁 Promo code valid through July 8: GgITgtbhQ9 • VIP Status for 3 days • 30,000 VIP Points • Wisdom Orb (Bound) ×5 • Prosperity Orb (Bound) ×5 • Fortune Orb (Bound) ×5 🔗 EN | RU | YouTube | Community | Discord

  • ⚙️ Update 0.39 — Maintenance on July 1, 2026 from 11:00 to 12:00 (UTC) 🔗 EN | RU | YouTube | Community | Discord

  • Dev Diaries — Guild Citadel Tony here! I'm continuing to share what the team is preparing for upcoming updates. Today we'll talk about a big new mechanic for guilds — the Citadel Right now a guild has a number of mechanics you can interact with, but there's no depth to their development and no connection between them. We want the guild to become a true home base for players who've come together: you set goals, decide what to build and develop, and accumulate resources for your chosen directions. 🏰 What the Citadel is The Citadel is the main building and the heart of the guild. It unlocks the guild's infrastructure and determines how far the rest of the guild can develop. Here's how it works: members play and bring the guild experience and resources → the guild grows in level → a new level unlocks the ability to upgrade the Citadel → and that, in turn, opens access to buildings, their upgrades, and bonuses. The higher the Citadel's level, the more opportunities the whole guild has. It's a shared project in which every member's contribution truly matters. 🏗 Buildings and bonuses Inside the Citadel, separate buildings will appear, each with its own role and bonuses for all members: 🏰 Citadel — the guild's key building, without which the other structures won't function or develop. The higher the Citadel's level, the more you can develop all the rest of the guild's infrastructure. ⚔️ Catacombs — unlock guild dungeons and noticeably increase the rewards for completing them. 🗃 Storage and Arsenal — shared storage for items and gear, plus a discount on fees for transfers within the guild. And this is just the beginning: in the future we plan to expand the list of buildings and add new mechanics, so the guild's progression will only become bigger and deeper. 🔥 Building “Overload” mode Buildings will have an overload operating mode. It increases the chosen building's bonus (the effect is doubled) and lasts exactly as long as the guild has enough resources for its daily upkeep. Essentially, it's a way to get a bigger bonus from a building for an additional upkeep cost — for example, to squeeze the maximum rewards out of dungeons. 🪙 A living guild economy The Citadel and its buildings require daily upkeep paid with guild resources. Because of this, the guild becomes truly alive — it works when members play together and support it. Important: progress is not reset! Even if upkeep isn't paid and some functions are temporarily disabled, your levels, buildings, and items stay in place — you just need to activate the Citadel again. What does this give players? - The guild turns into a real development base, not just a set of mechanics. - Playing together brings tangible benefits: bonuses to dungeons, storage, and transfers. - Every member's contribution is visible and important for the overall progress. - Leaders gain depth and strategy: what to build, what to empower, and when. ———————— We're continuing to work on this mechanic, and some of the changes will appear on the test server soon, so you can try everything in advance and share your feedback. Stay tuned! 🔗 EN | RU | YouTube | Community | Discord

  • DevBlog 06.2026 — Armory, Ancient Melting, and New Abilities Tony here! I'm continuing to share what the team is preparing for the upcoming update. Today we'll talk about two important mechanics: build crafting and obtaining Ancient items. At the end, we'll briefly touch on one more part of the update — new character abilities. ⚔️ Armory Update The Armory is becoming more important for account progression and combat customization. The update introduces the ability to unlock additional gear and skill sets — the 3rd and 4th sets. This gives you more freedom to prepare your characters for different tasks: PvE, PvP, dangerous locations, dungeons, farming, squad support, or specific combat situations. But the most important part isn't just the number of sets. As you upgrade the Armory, you'll be able to reduce the cooldown between switching sets. This makes swapping builds more convenient and lets you react better to what's happening in combat and in the world. Unlocking the new sets will require a new rare item. This becomes another step in account progression and works to expand what you're capable of. 🔥 Ancient Melting Another mechanic players have long been asking for — the ability to gradually bring items to their perfect state. Yes, we heard you. The upcoming update introduces Ancient Melting. With it, you won't just have to hope for randomly rolling Ancient properties — you'll be able to deliberately develop an item through farming and effort. Ancient Melting lets you melt a magic property on an item and turn it into an Ancient one. To do this, you'll need Ancient Shards, which you can already obtain by dismantling Ancient items. This doesn't take away the value of rare loot, but it adds a clear path of progression. If an item matters for your build, there will now be a way to gradually bring it to the state you need. 🧙 New Character Abilities We're also preparing new character abilities — two new abilities for each class. The new abilities unlock through a new Player Status and will noticeably expand the possibilities of every class. Each ability gets its own effects and usage rules. This gives you more freedom in your builds and lets you tailor a character to a specific role. ———————— We're continuing to work on the update, and soon some of these changes will hit the test server so you can try the mechanics in advance and share your feedback. What's the most exciting thing to try first: the new sets, Ancient Melting, or the new abilities? 🔗 EN | RU | YouTube | Community | Discord

  • 🌐 UPDATE 06.2026 — World Power & Squad Leader Tony here! In the upcoming update we're reworking two important parts of progression: how a hero's power works across different worlds, and how your squad develops. The goal is simple: every world should stay alive and fair, and leveling up additional heroes shouldn't turn into an endless repetition of the same costs. 🌍 Hero power will sync with the current World Tier In Ligmar, every World Tier is a separate stage of progression with its own limits, resources, economy, and balance. After the update, a hero's power will be brought in line with the rules of the world they're currently in. If you're playing in a world that matches your progress, your character uses their full power. If you return to a lower world, the game applies values appropriate to that world: your level, stats, available skills, and gear will operate within its rules. Your progress isn't lost. Learned skills, invested stats, items, and your character's development stay with you. In a higher world, your full power switches back on automatically. This way, lower worlds remain not just a "one-button" farming pass-through zone, but a full-fledged part of the game: with fair balance, relevant activities, and a living economy. 👑 Squad Leader and their bonuses In each world you'll be able to choose one main hero — the Squad Leader (set in the Hall of Heroes). Their item Enhancement level will become the baseline for the other heroes on your account in that same world. How it works: if the Squad Leader's item is enhanced to +9, the other characters in this world get level +6 for that slot; if another character's own Enhancement is higher, that one is used. Only the slot's Enhancement level is transferred. The item itself, its base stats, magical properties, Melting, Gems, and unique bonuses remain active only on the main hero. This system helps remove part of the repeated development and gets additional heroes into combat shape faster, so you can use them more often in suitable situations. 🎒 Hike Bonus Enhancing your Squad Leaders' items across all worlds will also boost Hike rewards. Each Enhancement level will give an additional bonus to the Hike reward. What's more, the bonus is summed across all worlds. What will change in the end? • Worlds become fairer and more useful at every stage. • A hero's full power is preserved and works where it matches your progress. • Additional heroes become easier to develop. • Developing your key hero will now significantly influence your entire squad and Hikes. Share your thoughts and comments on how this will affect gameplay and change the way you play. And a little bonus to celebrate the start of summer: 🎁 Promo code, valid until June 7: 9E8cMpsYfD • Wisdom Orb x5 (Bound) • Prosperity Orb x5 (Bound) • Fortune Orb x5 (Bound) 🔗 EN | RU | YouTube | Community | Discord

  • Ligmar Online Statistics for May 2026 🔗 EN | RU | YouTube | Community | Discord

  • ⚔️ UPDATE 06.2026 — NEW DANGEROUS LOCATIONS MODE Hey, Tony here! We're slowly starting to lift the curtain on what the team is preparing for the next update. Today, let's talk about dangerous locations. Dangerous locations themselves are already familiar to players: these are zones with free PvP, higher risk, but also increased loot. In the upcoming update, we want to deepen PvP interaction in these areas — specifically, to forge an even stronger link between risk and valuable rewards. To achieve this, we're introducing a new mechanic centered on accumulating a special resource, converting it at an altar, and the risk of losing part of what you've gathered if you're killed by a monster or another player! About the new mechanic 🔹 Clumps of Rage A new resource that can be harvested in dangerous locations. The more actively you slay monsters — and the more dangerous they are — the more Clumps you'll be able to collect. 🔹 Limited lifespan Clumps can't be hoarded indefinitely: they vanish by the end of the day. You need to make it to an altar in time and convert them into Crystals of Rage. 🔹 Altars Key conflict points on the map. This is where Clumps are transformed into Crystals. But if you're heading to an altar, other players may realize you're carrying a valuable stash. 🔹 Danger from other players In these locations, you can not only earn Clumps from monsters but also take some of what other players have accumulated. A successful attack or a well-planned ambush near an altar — and the player loses part of their haul! 🔹 Crystals of Rage The key resource obtained by converting Clumps. They can be spent in the dangerous location's internal shop. 🔹 Rewards shop Crystals unlock access to special goods that can only be purchased with Crystals converted through an altar! 🔥 "Higher risk — greater reward" Dangerous locations will become livelier and more intense, with significantly more events and rewards. There will be more situations where you need to make quick decisions: keep hunting, head to the altar, attack another player, or retreat with what you've already managed to collect. The main goal — to carry your loot to safety, defend it, and complete a successful conversion ritual! 🔗 EN | RU | YouTube | Community | Discord

  • 🔥 GUIDE: HOMESTEAD — BUILD & DEVELOPMENT Homestead — your personal base in the town. By developing buildings, you get permanent bonuses for your entire account. Let's break down how everything works and what to invest in. WHERE TO START Everything starts with the Main House. Construction is instant: you invest resources and the building is ready right away, no timers. Key rule: the level of the Main House limits the maximum level of all other buildings. If you want to upgrade the Warehouse to level 3, you first need to upgrade the Main House to level 3. Therefore, the Main House is always a priority. Currently, the maximum level for each building is 4. WHAT EACH BUILDING PROVIDES 🏠 Main House — bonus to silver drop rate (up to +80% at level 4). Unlocks levels for all other buildings. The heart of the estate. 📦 Stock — shared storage across all worlds. Increases item drop chance (up to +40%). ⚔️ Hall of Heroes — swapping active characters and an XP bonus for inactive heroes: +0.6% for each level of an inactive character at building level 4. The more heroes you have, the more noticeable the effect. 🔒 Stash — shared equipment storage for all characters. Each level adds slots (up to +40 slots at level 4). 🗡 Armory — unlocks action bar customization and equipment sets management. Each level reduces the cooldown for swapping sets in combat. Available from level 30. 🏕 Hunter's Hut — grants access to expeditions and enhances their bonuses (up to +40%). Income while you're offline. 📚 Library — collecting blueprints and developing new skills. The building level limits the maximum skill level. 🔨 Workshop — managing crafting skills. The level limits the maximum level of master crafters. 👗 Wardrobe — built once and permanently unlocks character appearance changes. BUILDING MATERIALS For the first level, silver is enough. Starting from the second level, Building Materials will be required — these are crafted from existing materials from the masters of each world and crafting resources. TIPS 💡 Main House is always the priority. Without it, other buildings hit a ceiling. 💡 Warehouse + Main House is the best start. More silver and more items for killing monsters. 💡 Library and Workshop don't provide direct bonuses, but they remove caps on developing skills and masters. Without them, you'll hit a ceiling. 💡 Don't forget about the Hunter's Hut. Expedition bonuses provide income that works while you're not in the game. Build, develop, and grow stronger! 🔥 🔗 EN | RU | YouTube | Community | Discord

  • 🔥 Two powerful new mechanics have arrived in the game: Basements and Account-Wide Skills! We've prepared a massive update that brings more excitement to location exploration and lets you make your characters even stronger. Here's the gist — without all the extra numbers. ⛏️ Basements: Hidden Mini-Dungeons While exploring locations with level 16+ monsters, you may stumble upon a new random event — a descent into a Basement. This is a mini-dungeon of 5 tiles, at the end of which a Champion and a Lectern always await you. • Find the entrance on the location and activate it (takes 5 seconds). • If you're in a peaceful zone, the cellar will be accessible only to your party — no one will interfere with you claiming the loot. • In Dangerous zones, cellars are open to everyone and can become a great spot for ambushes and PvP battles! Clearing a basement isn't just an epic fight with a Champion — it also comes with a guaranteed unique reward from the Lectern: a Codex Page and a Book of Knowledge for a random class. 📖 New Skills: Account-Wide Empowerment Build the Library in your Homestead to unlock access to account-wide skills. Learned passive bonuses will permanently make all your heroes stronger. In addition, through the Armory, every hero can be assigned a powerful active skill capable of instantly turning the tide of any battle. • 6 passive class skills: Provide a permanent damage bonus. Leveling them up doesn't require silver — only special class consumables (class Books of Knowledge). • 1 universal active skill ("Light of the Power"): The ultimate skill, available to any of your classes. When activated in battle, it grants brief invulnerability and significantly increases your damage (up to +250% for 10 seconds). It's the perfect tool to seize the moment and turn a battle around! How is this connected to Basements? It's simple: Basements are exactly where you mine the resources for the new skills! By activating the Lectern, you're guaranteed to receive Books of Knowledge needed to level up the shared passive skills in the Library. And also — those very Codex Pages, without which you can't use the "Light of the Power" skill in battle! Get ready to descend into Basements, build your Library, and make your heroes unstoppable! 🔗 EN | RU | YouTube | Community | Discord

  • ⚡️ UPDATE 0.38 IS LIVE! Hey! Tony here with a hot May update! In this patch, we've expanded the Homestead — your personal base. Construct buildings and gain global bonuses across all your heroes at once. While farming, you can now stumble upon Basements — dynamic mini-dungeons on locations where battles with Champions and valuable loot await you. Resources gathered in the basements will come in handy at the Library: we've introduced new class passives and a powerful ultimate for everyone — "Light of Might." Combat has become more flexible too: the Armory now features gear and skill presets, so you can swap builds right in the middle of a fight! Finding allies is easier with the new convenient guild search with an application system, and for greater immersion, we've launched a starting story questline. Jump into the game and check out all the new features! More details about the changes 🕰 In-game shop promo: -20% off the Ancient Chest, Sealed Urn, and all types of orbs through May 17. 🎁 Promo code: un2YQq4EtA • VIP status for 3 days • 30,000 VIP points • Orb of Wisdom x5 (bound) • Orb of Prosperity x5 (bound) • Orb of Fortune x5 (bound) Activate via @LigmarBot — just send the promo code to the bot ⚠️ Promo code valid until May 21 🔗 EN | RU | YouTube | Community | Discord

  • ⚙️ Update 0.38 — Maintenance on May 14, 2026 from 11:00 to 12:00 (UTC) 🔗 EN | RU | YouTube | Community | Discord