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CG-SCHOOL.ORG

Cg-school.org official channel.

Последний пост
29 июл.
Последнее чтение
14:09
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0
Всего постов
21
Тип
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Язык
английский
Категория
Образование (по похожим)
В каталоге с
14 авг.
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−1 за 2 дн.
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Просмотров на пост
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20 постов
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к подписчикам
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всего 21
Упоминаний
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каналов
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оценка
1/24сутки в ленте
180
1/48двое суток
206
1/72трое суток
222

Оценка по просмотрам недавних постов: пост набирает почти всё за первые сутки.

Посты

  • Tools → Snapshot simple fast method for baking anything in mesh (for example, tySplines)

  • https://polyhaven.com/collections/project_lighthouse cool collection of free realistic props

  • https://x.com/0xJokker/status/2079585205438808490/video/1 Short video on how to use Claude like a boss

  • Fresh feature from CGTrader. The new NSFW (adult) filter can automatically suspend a big part of your models. So check them and send an appeal.

  • https://www.youtube.com/watch?v=1bOmROFahXU An easy trick to save time during rendering.

  • https://en.wikipedia.org/wiki/History_of_video_games Nice article!

  • FAB - Publisher Success Handbook https://brand.epicgames.com/document/411#/-/publisher-success-handbook https://dev.epicgames.com/community/learning/tutorials/2KMj/fab-best-practices-for-creating-images-and-videos-for-your-social-media-marketing https://forums.unrealengine.com/t/take-a-look-mid-year-fab-recap-for-publishers/2729339

  • https://www.unrealengine.com/learning/junes-epic-learning-content-metahumans-mesh-terrain-and-more Fresh UE tutorials

  • One of the best innovations in Unreal 5.8 for me is a new Accumulation Depth of Field feature delivers cinematic, film-style focus effects akin to the Path Tracer at a lower time and performance cost, reducing visual artifacts while preserving real-time look development.

  • 20+ professional Unreal Engine courses are now FREE on the Epic Developer Community https://epic.gm/free-professional-ue-courses-2026

  • https://airtable.com/appwoLkcnXvS9b7x0/pag5i3OSLsErF4x5Y/form UEFN Student Bootcamp - Free for students!

  • 67 400

  • https://www.youtube.com/watch?v=1O90WZJALYc Nice profession. You launch rocket or make references for VFX

  • r.shadow.virtual.onepassprojection.maxlightsperpixel The top console variable if you get shadow flickering in #UnrealEngine when many overlapping movable lights are casting shadows on the same pixel. 32-64 values allow you to fix blocky shadow artifacts. https://www.youtube.com/watch?v=Knlis2jOzZw

  • Unreal Engine + 3dsmax has the best pipeline due to the free Datasmith plugin. But different renders have different percentages of compatibility with materials. Here are my observations - 1. Default Physical Materials - 100% 2. Corona Render - 99% 3. V-ray - 75% 4. Redshift - 50% The main problems are the loss of material properties, unlinked textures in self-illuminating materials, etc. Based on the photorealism of the Corona, this pipeline can be called the best at the moment.

  • CG-SCHOOL.ORG pinned a photo

  • CgTrader can't decide ))

  • #Blender has achieved excellent results in terms of RAM usage. FBX (106 Mb) uploaded in Blender 2.93.6 uses 2,176 GB. And 1,4 GB in Blender 5.0.1. By the way, #3dsmax 2025 uses 2,741 GB.

  • Так як активність ботів в Телеграм останнім часом зашкалює, вирішив створити резерв всіх своїх групп в Reddit. Долучайтесь https://www.reddit.com/r/IndieLab/

  • I’ve launched my Patreon. https://www.patreon.com/c/OlegVerenko And I want to make it the main platform where I’ll share my full 3D / VFX / game dev workflow, and the most useful content: • scene breakdowns and tutorials • production-ready assets and 3d levels • level design process • source files & project files • marketplace creation strategies I’m building this as a practical resource for artists who want to create professional-quality work and monetize their skills. Subscribe for free: https://www.patreon.com/c/OlegVerenko

CG-SCHOOL.ORG — tgindex