Chat Wars - Blog
СтатистикаChat Wars News and Updates channel @chtwrsbot - vanilla game bot @chatwarsnotes - patch notes
- Последний пост
- 25 мар.
- Последнее чтение
- 15 авг.
- Постов за неделю
- 0
- Всего постов
- 20
- Тип
- открытый
- Язык
- und
- Категория
- Новости и СМИ
- В каталоге с
- 13 авг.
- 1/24сутки в ленте
- —
- 1/48двое суток
- —
- 1/72трое суток
- —
Оценка по просмотрам недавних постов: пост набирает почти всё за первые сутки.
Посты
🦄 Winter flags over the expanses Kings can finally do something useful for their subjects. For example, carry out a reform and change the flag to a new one, then back to the old one, then to a new one again. And this is truly hard work, not what you might have thought. The struggle of choice. The pangs of conscience. Or maybe they'd be better off going and painting a fence... Elections will show the loyalty More details about the changes here.
🐵 Monkey season .-"-. .-"-. .-"-. _/_-.-_\_ _/.-.-.\_ _/.-.-.\_ / __} {__ \ /|( o o )|\ ( ( o o ) ) / // " \\ \ | // " \\ | |/ " \| / / \'---'/ \ \ / / \'---'/ \ \ \'/^\'/ \ \_/`"""`\_/ / \ \_/`"""`\_/ / /`\ /`\ \ / \ / / /|\ \
❄️ The Power of Love A small event in the middle (well, almost) of the winter. Postcards, experience and a percentage boost to your stats to complement each other. Experienced players will immediately assume the percentage depends on the weather, but that's not the case, as everything in the game is terribly predetermined. You only need to look at the image when leveling up and everything will become clear. Don't forget to hug your loved and significant ones. ❤️
🏆 Horse season Have you ever wondered who brings the trophies to the castles after each battle? Who are these people who, for many years, keep bringing them again and again? Their strange appearance and inexplicable persistence scare many, they're like pilgrims marching toward some mysterious goal. Every day new faces arrive, simply coming, unloading some trophies at the gates, and moving on. And after visiting all the castles, they head off further into the unknown with their trophy-laden carts... But even more mysterious is the fact that with each change of season, the trophies vanish from the castles in a strange way. It doesn't matter whether they were kept in a secure city treasury, stood in plain view on the square, or children played with them like bells. Many associate this with the trophy-pilgrims, but no evidence has ever been found. Well, something happened over there, and now they're transporting them differently. Apparently, they've finally noticed the valor with which the few in numbers castles fight their battles, and have added a couple of extra carts full of trophies as a reward. Or maybe they haven't. Who knows.
Chat Wars - Blog pinned «🙏⚙️ Summer update about classes Hello, we have released a major update to the original @chtwrsbot. There are two new classes in the game: Monk and Engineer. Also few features to help new and returning players were added. Stay Awhile and Listen! 🏰🔥🏕🌲🍄🏔 …»
🙏⚙️ Summer update about classes Hello, we have released a major update to the original @chtwrsbot. There are two new classes in the game: Monk and Engineer. Also few features to help new and returning players were added. Stay Awhile and Listen! 🏰🔥🏕🌲🍄🏔 Many thanks to all the early access participants for their feedback and bug reports. This update would not have been possible without you!
🐍 Hiss season The golems have fulfilled their promise again. The weakest castle of the season has been reduced to seedbeds. The former inhabitants have fled their city in a hurry. If you're a refugee from Potato the Great, head for Highnest. They will never gonna give you up.
⚙️ Hi, let's take a peek into the skills of the new master. When the golems came to this land, they brought with them not only confusion and fear of the unknown. They abundantly seeded the lands with gears, bearings, counting stones, and other attributes of Factory Island technology that the locals had not even known existed before. Not that the golems wanted to share anything, but, you know, as time goes on, all secrets come to light. And then the golem-repairers will forget the repair kits at the edge of the forest, or the wild Factory will spit out of its dungeons a brand new crate of obscure parts. After the problems on the Island, the Islanders came for the golems, some of them settled in the lands of the Kingdoms. So the knowledge and skills began to penetrate into the immature minds of those who curiosity allowed to overcome the fear of meeting with woe-machines. And now, the former apprentices are ready for their accomplishments. Machinery: There's a long list of things to please the engineering enthusiast: wheels, blueprints, hulls, manipulators, tolerances and reinforced plates. All this can not exist only in the head and only waiting to be realized. And how can you deny yourself the pleasure to equip shopping sieging cart on a mission. Send it to breach the castle, and do something useful and more relaxing yourself? Of course, sometimes the parts fall off, and send them should be strongly in advance and a tedious briefing is also not a gift, but who is not in the joy of communication with your favorite thing. Tinkers Gifts: There are a lot of useless things in the world, and the owners of this skill know what to do with them. You can build yourself or a buyer a mecha-arm or exo-springs-legs literally from scrap materials. Hand allows you to realize the long-standing dream of berserk and go into battle with three shields, but because of the peculiarities of construction reduces the speed of going on quests. Legs on the contrary allows you to run faster in the forest, and attack rapidly in encounters. Objects over which the mystery of mechanization is taking place are not subject to recovery, well, let them. Here are some more skills for theoricrafting: - Gears of War and Cogs of Solidity; - Armor Mastery lvl 5+ ; - Either waves. @ChatWarsEliteBot @ChtwrsBot
Chat Wars - Blog pinned «📣 @ChatWarsBot news are moving to @chatwars channel to make things simpler for everyone. ⚠️ All updates, patches, and news for the new version of the game will now be posted only on @chatwars This will fix the confusion between different projects and channels…»
📣 @ChatWarsBot news are moving to @chatwars channel to make things simpler for everyone. ⚠️ All updates, patches, and news for the new version of the game will now be posted only on @chatwars This will fix the confusion between different projects and channels – no more guessing which game or update it’s about. 📌 The current channel stays dedicated to the vanilla version. 📌 @chatwars is your go-to for everything related to the new version – all in one place. Subscribe now so you don’t miss anything: @chatwars
👋 Good datetime everyone (vanilla game) We are proud to start sharing with you the details of the next major update that the CW-Vanilla development team has been working on for the past few months. 🐣 A new esquires subclass: - Seeking balance in himself and…
👋 Good datetime everyone (vanilla game) We are proud to start sharing with you the details of the next major update that the CW-Vanilla development team has been working on for the past few months. 🐣 A new esquires subclass: - Seeking balance in himself and the world around him, this character has honed his spiritual abilities to such an extent that he can benefit even from the fall of a dewdrop from a petal; - A born master of hand-to-hand combat, deftly and skillfully using defensive item enchantments to attack; - Possessor of such poorly understood arcane skills as: Strength, Dexterity, Intelligence. 🐣 A new subclass of master: - He definitely love to craft, something for himself, something as a gift, and something to siege enemy bastions; - Often he has so much to do that he just doesn't have enough hands, but with his construction skills it's not a problem; - More armor for the God of armor. 🏛 With these additions, the total number of class combinations for a single character now reaches 45. Curious to see what builds and synergies the community will discover. 🔥 Experience and stamina related features for new and returning players ❓ A CW without mystery isn't a CW, so look at this riddle: Alchemist, Berserker, Blacksmith, Collector, ????????, Knight, ????, Noble, Ranger, Sentinel 🕔 The early access to this update will start at the late spring or early summer at CW Elite server. And will be released to CW2 after 1-2 weeks
⚓️Land Watch We've introduced a new mode in the game to make gathering resources easier and fairer. Just use the /watch command at any location with resources. TL;DR • Capturing strategic resource cells remains the most effective way to address resource shortages. You can seize resource cells from enemy castles to gain new resources—this core mechanic hasn’t changed. • Feature works only for users active in the last 24 hours. If you haven’t opened the game bot within the past 24 hours, the feature turns off automatically. • When more players join a quest than available resources, a queue system activates (First In, First Out). Players who wait longer are processed first. Here's how it affects different types of players and different places: High Activity Players (play often) • Hot spots with farm/mine skill: It's now easier. You can build a farm or mine and don't need to constantly check the resource. Just watch out for possible raids in frontline areas. • Hot spots without farm/mine skill: Not much change. Competition remains tough. Manual spamming of the quest button gives you a 30-second head start over automatic mode, which triggers with a 30-second delay. • Cold spots (low competition areas) & Domain lands (unlimited resources): Better experience. You spend less time checking your hero, so you can chat with friends or play other games. Low Activity Players (play occasionally) • Hot spots with farm/mine skill: Big improvement. You can use farms or mines to easily collect valuable rare resources for your guild, friends, or to sell. • Hot spots without farm/mine skill: Slightly better. Resources are given to players in order of arrival (first-in, first-out). If you have enough stamina, you'll eventually get resources without needing to constantly press the button. • Cold spots: Significantly better. You can questing there and sometimes you’ll get rare ingredients too. • Domain lands: Also significantly better. You just need to check the game every 24 hours to stay active. Enjoy battles – it's the most fun part! Alts (players violating rules by using multiple accounts): • Hot spots with farm/mine skill: No change. Automation was already easy before. Pressing quest every few hours was already simple to automate. • Hot spots without farm/mine skill: Worse. Automation used to give them easy access to good spots. Now, regular players benefit more from automatic resource collection, reducing opportunities for rule-breaking characters. • Cold spots and Domain lands: No change. Still easy to automate, pressing the quest button every few hours. This new mode makes resource gathering fairer, helps low-activity players enjoy the game more, and limits unfair advantages for rule-breaking players.
🙏⚙️ Wyvern season (vanilla game) It would seem that the golems have quenched their thirst for destruction by destroying Tortuga and will not return, but unfortunately that is not the case. Tracker data shows that their scouting parties no longer roam only near the weakest castle that will suffer the same fate as Tortuga, their tracks have been found near the strongest castle, which raises some concerns. They are unlikely to harm its inhabitants directly, but they can disperse game and trample crops. But there is some good news. - Geologists report that they have begun to find signs of mithril ores in lands where alliances are fighting over mines and forts and ruins. - Gossipers report that two great scholars are about to return from distant lands with new knowledge. From what all masters and esquires have frozen in trembling expectation of new knowledge and skills. ✅ @ChatWarsEliteBot ✅ @ChtwrsBot
🎄Holiday Event Dear friends, Happy holidays! Wishing you joy, happiness, and warmth this season. We hope you’re safe, cozy, and doing well. We’ve prepared a little gift for you – a new in-game event that will run throughout the next week. Wandering heroes have appeared on the map, heading toward the border between the warring castles. Each of their journeys will be announced in the battle updates channel, so stay tuned! Once a journey begins, two teams are formed: attackers and defenders. • If the attackers win, each defeated wandering hero drops a cone of a specific color, which goes to the attacker. • Defenders can also collect cones of their own color to protect them from the enemy, but their use is a bit different. Attackers can exchange cones of opposing colors they’ve earned for nice rewards. Defenders need to swap their cones for cones of another color first, and then they can trade them in for prizes too. You can exchange cones with Jolly Cook, a cheerful chef who’s making festive jam out of them. He always needs more cones and offers rewards in return. Here’s the catch: the more cones of a specific color Chef already has, the higher the chances its players will get special rewards. We really wanted to release this update before New Year’s so you could enjoy it during the holidays. The rewards also include three special items that will come into play next year: • 🎨Gallery Ticket – a ticket for cosmetic profile upgrades, so you can show off your style to friends. • Weapon Voucher 📗 and Equipment Voucher 📗 – these can be exchanged for matching gear once it’s added to the game. As always, feel free to send your ideas, suggestions, and feedback through the bot. While we can’t reply to everyone, we do read everything you send. Once again, happy holidays! Good luck, and see you in the game! PS. The experience gain rate has been increased for the next few days! Hurry up and level up before January 2nd at 11:59 PM while you have the chance to speed up your progress!
😱Guilds Patch Hello, friends! We’re excited to announce that a new patch focused on guilds has been released! It introduces new features that make the game even more engaging. Here are the key updates: New Guild Levels • The 5th and 6th guild levels are now available. • Advancing to the 5th level requires completing a special quest. Guild Headquarters • At level 5, guilds gain the ability to establish a headquarters. • The headquarters becomes an important hub for guild members – Guild storage for storing items and Fast travel using a special scroll of escape. • Choose your location wisely: Safe locations (far from battle zones): minimal risk of raids and theft. Central locations (closer to trade and active zones): better for logistics and battles, but with higher risks. • Only 5 headquarters can exist on a single map tile. New Guild Roles • Coordinator: Assists the guild leader in planning battles and directing troops. • Squire: Manages the guild’s storage. • Chef: Provides provisions for the guild. Glory Points (GP)🎖 Glory points can now be earned by: • Participating in regional battles. • Defeating raid bosses. • Crafting items. Compete with other guilds to conquer /guildtop leaderboard! Future Plans • Guild vs Guild (PvP) combat will be introduced in a future update. • The “Rulers and Lands” patch will include a land management system: Castle lords will manage their territories. They can impose taxes on headquarters, assign or reassign land usage, and control access to prime locations. • Mini-event coming soon If you have ideas or feedback, feel free to share them with the feedback bot. Enjoy the game! 🎮
🐃 Season. Break not build Ugh, another castle with vestiges of the past, unhealthy ecology and human prejudice has been razed to the ground. The Golems have a lot of work to do, but they're ready for it. The good news for us is that this castle was not in…
👮♂️Changing Citizenship Friends, the work on revising the rules and reward/penalty systems for battles is in full swing. In the meantime, so you don’t get bored, I’ve added a highly requested feature that many players have asked for in the feedback bot – castle relocation! You can now move castles by paying with Blood Shards in the tavern. There are two categories of players who can relocate for free: 1. Players under level 10 (once per game) 2. Noble subscribers (once per month) Thank you for your support! The battle update is coming soon!
📚 The Skill Guide and Reset Potions are now live! As promised, the skill guide is available using the command /help. If you have any questions about the descriptions or notice any text errors, please report them via the feedback bot, and we’ll make corrections. Our goal is to make the guide as clear as possible, but sometimes it’s hard to find the right balance between clarity, the game’s style, and leaving a bit of mystery for the more curious explorers! If you like the idea of the guide, let us know! We can expand it with more useful information, such as a list of weapons and armor. Now, about skill resets! There are two ways to redistribute your skills and attributes: 😱 Full Reset. A one-time, free reset of all schools, skills, and base stats, available for players level 20 and above. Accessible in the Tavern. 🫰 Partial Reset. Reset potions for individual skills or schools, available for 1 Blood Shard in the Outskirts Shops. Note: This is a limited-time offer! The full reset option will be removed in a week, and the cost of reset potions will increase. Books are not returned when resetting the skill. Next in line: changes to battle rules, marketplace improvements, and the ability to move between castles. After that, we will start working on the winner of the vote, which seems to be the Guild patch. Thank you for your support, and enjoy the game!
💡New Voting for the Next Patch Friends, great news! The work on skills is almost complete! It took a lot of time and effort, and now battles should become more diverse and exciting. I hope you enjoy it! Just a reminder: the game is still in beta, so if you have any questions or issues with the new skills, please reach out through the feedback bot — we’ll do our best to address them. Minor balance adjustments and bug fixes for skills are still possible. In this patch, we’ll also introduce two small features that will soon be available to players: 1. A guide of all schools and skills in the game bot, so you can study the options and make a more informed choice. 2. The ability to reset skills and schools using a special potion in the tavern. For 1 week, the cost of the potion will be 1 Blood Shard, allowing those who feel they made a mistake to change their build almost for free. Additionally, there will be a temporary free hard reset option for all skills and schools for everyone. After this period, potions will remain in the game but at their standard price. We’re moving forward according to the plan! After this patch, I’ll focus on fixes and improvements that have been waiting for their turn and are necessary for the project’s stability — these are three tasks from the Stability Patch section. Additionally, based on recent voting, we’ll change the battle calculation mode from turn-based to simultaneous to make the gameplay more dynamic and clear. While I’m working on this, I’m inviting the community to choose the next big content patch for the game. The voting is open for subscribers via the /vote command in the game bot. You can view the feature descriptions in the Notion document under the Candidates section. Thank you for your support, and enjoy the game!