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Unreal Engine Jobs 🎮 (Работа, вакансии, стажировки)

Unreal Engine Jobs 🎮 (Работа, вакансии, стажировки)

Статистика
@uejobsКарьерарусский

🔎 Помогаем найти работу и разработчиков на движке Unreal Engine 👔 Full-time|🏡 Freelance|🎓Internship 📨 Предложения, эпические вакансии и резюме @unreolog

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Посты

  • MIDDLE C++ DEVELOPER (ИГРО ТЭК) 🕹 AAA Games 🧠 Middle 💰 Negotiable ⏰ Full-time 👔 Minsk, Belarus 🇧🇾 🦄 Description Игро Тэк — независимая белорусская компания, участвующая совместно с международными партнёрами в разработке игровых проектов AAA-уровня. Команда ищет C++ разработчика для создания игровых механик и систем, развития существующего кода и оптимизации производительности проектов. 🚀 Responsibilities • Разрабатывать новые игровые механики, логику и режимы • Поддерживать и развивать существующий код • Оптимизировать производительность GPU, CPU и сетевых систем • Проектировать архитектуру игровых систем • Поддерживать высокий уровень качества кода • Участвовать в ревью кода • Взаимодействовать с программистами, художниками и дизайнерами • Оценивать сроки выполнения технических задач • Участвовать в реализации общих целей проекта 📚 Required Skills • Не менее двух лет коммерческой разработки на C++ • Знание стандартов C++11, C++14 и выше • Понимание принципов объектно-ориентированного программирования • Знание паттернов проектирования • Понимание принципов оптимизации • Опыт работы с Unreal Engine, CryEngine или другими игровыми движками • Навыки разработки игровой логики и систем • Способность самостоятельно осваивать новые технологии • Навыки планирования работы и оценки временных затрат • Опыт работы с Git • Английский язык на уровне чтения технической документации 👍 Nice to Have • Опыт работы с шейдерами • Опыт работы с рендерингом • Знание графических пайплайнов • Опыт создания сетевых игровых компонентов • Опыт разработки клиент-серверных систем • Знание векторной математики • Знание линейной алгебры • Понимание алгоритмов физического моделирования 🍪 What we offer • Участие в создании проектов AAA-уровня • Менторство опытных коллег • Поддержка профессионального и карьерного развития • Медицинское обслуживание • Гибкое начало и окончание рабочего дня • Комфортный офис в бизнес-центре Sky Towers • Офис рядом с метро Кунцевщина • Эргономичное рабочее место • Корпоративные мероприятия • Зоны для отдыха и питания • Кофе, сладости и свежие фрукты 🌐 Vacancy link #gamedev #cpp #cppdeveloper #gameplayprogramming #unrealengine #cryengine #aaa #git #rendering #networking #onsite #minsk #игротэк

  • LEAD CHIEF TECHNOLOGY OFFICER (ЛЕСТА ИГРЫ) 🕹 R&D 🧠 Lead 💰 Negotiable ⏰ Full-time 👔 Office (Russia 🇷🇺) 🦄 Description Леста Игры ищет технического директора, который возьмёт на себя технологическое лидерство в R&D-направлении, занимающемся проектированием и разработкой новых игровых продуктов. Специалист будет отвечать за архитектуру, техническую стратегию, управление командами разработки и технологический результат проектов. 🚀 Responsibilities • Определять техническую архитектуру проектов • Выбирать технологический стек с учётом целей и ресурсов команды • Оценивать сроки и сложность реализации игровых функций • Руководить командами геймплейных, движковых, графических, сетевых и AI-программистов • Контролировать качество кода • Внедрять стандарты разработки и проводить код-ревью • Сотрудничать с геймдизайнерами, художниками, саунд-дизайнерами и продакшен-командой • Оценивать технические риски на всех этапах разработки • Составлять сметы и контролировать бюджет проекта • Следить за сроками и эффективным использованием ресурсов • Оказывать экспертную поддержку в сложных технических вопросах • Оптимизировать производительность игровых систем и движка • Организовывать обучение и менторство команды • Отслеживать технологические тренды и внедрять новые решения 📚 Required Skills • Не менее трёх лет опыта в роли технического директора • Экспертный опыт работы с Unreal Engine или Unity • Глубокое знание C++ и C# • Понимание архитектуры игровых движков • Понимание сетевых технологий • Знание особенностей разработки игровых систем • Понимание полного цикла производства игры • Опыт управления командами разработчиков • Навыки менторства • Способность принимать стратегические решения • Готовность нести ответственность за технологический результат • Знание современных тенденций игровой индустрии и технологий 👍 Nice to Have • Опыт разработки и выпуска коммерческих игр • Опыт работы над AAA, AA или независимыми проектами • Опыт оптимизации для компьютеров, консолей и мобильных устройств • Знание CI/CD • Опыт работы с Git • Опыт работы с системами отслеживания ошибок 🍪 What we offer • Официальное трудоустройство • Работа в аккредитованной IT-компании • Расширенный полис добровольного медицинского страхования • Доплаты по больничным листам • Дополнительные выходные • Компенсация занятий спортом • Спортивные зоны в офисе • Компенсация обедов • Подарки и выплаты к значимым событиям • Комнаты отдыха с настольными и видеоиграми • Игровые автоматы и столы • Зоны отдыха с массажными креслами • Кофемашины в офисе • Ежедневное начисление игрового золота • Гибкое начало рабочего дня 🌐 Vacancy link #gamedev #cto #technicaldirector #unrealengine #unity #cpp #csharp #gamedevelopment #rd #leadership #onsite #лестаигры

  • SENIOR RENDER PROGRAMMER (SABER INTERACTIVE) 🕹 AAA Games 🧠 Senior 💰 Negotiable ⏰ Full-time 🌎 Remote 🦄 Description Saber Interactive — международная игровая студия, основанная в 2001 году и работающая над крупными проектами для компьютеров и консолей. Компания ищет Senior Render Programmer для развития графической части Unreal Engine 5, оптимизации производительности и совместной работы с художественной командой. 🚀 Responsibilities • Работать с текущим поколением консолей • Разрабатывать графические технологии для высокопроизводительных компьютеров • Работать с консолями следующего поколения • Развивать графическую часть Unreal Engine 5 • Оптимизировать код для центрального и графического процессоров • Оптимизировать использование памяти • Организовывать художественный пайплайн совместно с арт-отделом • Участвовать в разработке графических решений для крупных игровых проектов 📚 Required Skills • Не менее трёх лет опыта работы графическим программистом • Хорошее знание C и C++ • Хорошее знание линейной алгебры • Опыт разработки проектов для компьютеров или консолей • Умение оптимизировать производительность центрального процессора • Умение оптимизировать производительность графического процессора • Опыт оптимизации использования памяти • Опыт работы с Unreal Engine • Участие в разработке выпущенного компьютерного или консольного проекта на Unreal Engine 👍 Nice to Have • Опыт работы с Unreal Engine 5 • Опыт разработки для консолей текущего поколения • Опыт работы с графическими технологиями для высокопроизводительных компьютеров • Опыт организации художественного пайплайна • Опыт взаимодействия с техническими художниками и арт-командой 🍪 What we offer • Участие в амбициозных проектах мирового уровня • Профессиональный рост и развитие • Официальное трудоустройство • Работа в аккредитованной IT-компании • Гибкий рабочий график • Удалённый, гибридный или офисный формат работы • Добровольное медицинское страхование • Корпоративная скидка на фитнес-клуб и бассейн • Бесплатное обучение английскому языку • Отсутствие дресс-кода • Помощь при переезде • Полная оплата больничных 🌐 Vacancy link #gamedev #renderprogrammer #graphicsprogramming #unrealengine5 #cpp #rendering #gpu #cpu #optimization #consoles #aaa #remote #saberinteractive

  • MIDDLE UI ARTIST (MEMORY WARE) 🕹 Modern Fantasy JRPG 🧠 Middle 💰 Negotiable ⏰ Full-time 🌎 Remote 🦄 Description Memory Ware is looking for a UI Artist to define and produce the visual direction of the user interface for a modern fantasy JRPG. You will collaborate with UX, Game Design, Art, and Programming to transform wireframes and usability concepts into cohesive, expressive, and production-ready interfaces implemented directly in Unreal Engine. 🚀 Responsibilities • Define and maintain the overall visual direction of the game UI • Transform UX wireframes and prototypes into polished interfaces • Collaborate with UX and Game Design during early feature development • Ensure consistency between UI, gameplay goals, and Art Direction • Create UI assets, components, icons, menus, HUD elements, and visual states • Build and maintain a scalable UI design system • Prepare and implement UI assets directly in Unreal Engine • Replace placeholders and wireframes with iterative and final UI • Test interfaces in the game • Iterate based on feedback and usability findings • Share work early and validate ideas before adding unnecessary polish • Own the UI process from visual exploration to final implementation 📚 Required Skills • Strong portfolio in game UI or interactive visual design • Strong composition and visual hierarchy skills • Strong typography, colour, and readability skills • Experience taking UI from wireframes to final production • Experience creating reusable components and consistent design systems • Practical experience implementing UI in Unreal Engine • Experience with UMG and Widget Blueprints • Ability to work independently • Ability to collaborate with multiple disciplines • Comfort working iteratively in a changing indie development environment • Ability to balance visual quality, usability, technical limitations, and production scope 👍 Nice to Have • Experience with UI motion design and animation • Experience with Unreal Engine UI materials • Experience with shaders or visual effects • Experience working on RPG or JRPG interfaces • Experience with information-heavy game interfaces • Experience designing for controllers • Experience designing for mouse and keyboard navigation • Illustration or iconography skills • Graphic design experience • Technical UI skills 🍪 What we offer • Fully remote work • Full-time employment • Creative ownership of the game UI • End-to-end involvement from exploration to implementation • Collaboration with a small multidisciplinary team • Work on a modern fantasy JRPG • Opportunity to shape a scalable UI design system • Iterative and collaborative development environment 🌐 Vacancy link #gamedev #uiartist #gameui #uidesign #unrealengine #umg #widgetblueprints #jrpg #rpg #remote #memoryware

  • MIDDLE 3D ANIMATOR (NEKKI) 🕹 SPINE 🧠 Middle 💰 Negotiable ⏰ Full-time 🌎 Remote 🦄 Description Nekki is looking for a 3D Animator specializing in locomotion and stunts to join the animation team of SPINE, a cinematic third-person gun-fu action game developed in Unreal Engine 5. The role focuses on character animation, motion capture, locomotion, parkour, and action-heavy stunt sequences. 🚀 Responsibilities • Create character animations for SPINE • Work with motion capture data • Produce locomotion animations • Create parkour and stunt animations • Animate walking, running, jumping, and other action movements • Collaborate with the animation team • Iterate on animations based on feedback • Maintain quality across gameplay animation workflows 📚 Required Skills • Strong understanding of animation principles • At least two years of experience creating character animation for games, film, or television • Good knowledge of Maya • Strong body mechanics skills • Strong action animation skills • Experience animating walking, running, jumping, and stunts • Good understanding of animation rigs • Knowledge of common animation workflows and tools • Experience with animBot, center of mass tools, or similar solutions • Openness to feedback • Understanding of iterative production • Good verbal and written communication skills • Strong interest in video games and animated films 👍 Nice to Have • Experience setting up locomotion systems in Unreal Engine or Unity • Rigging experience • Skinning experience • Understanding of Python • Understanding of MEL • Art education 🍪 What we offer • Fully remote work • Work on a flagship Unreal Engine 5 project • Opportunity to animate cinematic gun-fu combat • Collaboration with an experienced animation team • Work on locomotion, parkour, and stunt systems • Opportunity to contribute to a PC and console action game 🌐 Vacancy link #gamedev #3danimator #characteranimation #unrealengine5 #maya #motioncapture #locomotion #parkour #stunts #rigging #skinning #spine #remote #nekki

  • MIDDLE ENCOUNTER DESIGNER (NEKKI) 🕹 SPINE 🧠 Middle 💰 Negotiable ⏰ Full-time 🌎 Remote 🦄 Description Nekki is looking for an Encounter Designer to join the Core Game Design team working on SPINE, an upcoming single-player third-person action game developed in Unreal Engine 5 for PC and consoles. The role focuses on creating, prototyping, testing, and balancing combat encounters for cinematic gun-fu gameplay. 🚀 Responsibilities • Create encounters using existing enemy types • Select enemy compositions, positions, and spawn timings • Find unique enemy combinations and combat situations • Prototype encounters in Unreal Engine 5 • Implement encounter logic using Blueprints • Playtest and iterate based on feedback • Tune encounter difficulty and balance • Collaborate with Level Design, Combat, AI, and Narrative teams • Integrate encounters into the context of each level • Create fresh and varied gameplay experiences 📚 Required Skills • Experience in encounter design or combat design • Experience building combat scenarios from concept to playable implementation • Experience gained through shipped commercial games or substantial personal projects • Solid knowledge of Unreal Engine • Hands-on experience with Unreal Engine 5 Blueprints • Understanding of combat pacing and difficulty balancing • Ability to prototype and iterate on gameplay • Ability to collaborate with multidisciplinary teams 👍 Nice to Have • Portfolio with examples of encounter or combat design work • Experience working with AI systems • Experience with Behavior Trees in Unreal Engine • Experience on shipped PC or console games • Extensive experience playing action games • Technical background • Experience participating in a full production cycle 🍪 What we offer • Fully remote work • Work on a single-player action game for PC and consoles • Opportunity to create encounters for cinematic gun-fu combat • Collaboration with Core Game Design, Level Design, Combat, AI, and Narrative teams • Hands-on work in Unreal Engine 5 • Opportunity to influence combat pacing, challenge, and player experience 🌐 Vacancy link #gamedev #encounterdesigner #combatdesign #gamedesign #unrealengine5 #blueprints #ai #behaviortrees #actiongame #pcgaming #consolegaming #spine #remote #nekki

  • SENIOR GAMEPLAY DESIGNER (GIANT SPARROW) 🕹 Experimental Animal Interaction Game 🧠 Senior 💰 Negotiable ⏰ Full-time 🌎 Remote 🦄 Description Giant Sparrow is looking for a Senior Gameplay Designer to help shape a new game focused on intimate, unusual, and expressive interactions with wild animals. You will join a small senior team and work at the intersection of game design and programming, creating rapid prototypes and defining the feel, direction, and player experience of the project. 🚀 Responsibilities • Brainstorm new interactions between humans and animals • Build rapid 3D gameplay prototypes in Unreal Engine • Tune movement controls, physics, and animal responses • Create tactile, expressive, and responsive gameplay interactions • Collaborate with programmers, animators, and artists • Develop prototypes into polished gameplay experiences • Create art briefs for gameplay features • Provide feedback to align visual direction with gameplay • Participate actively in playtests • Lead iteration and gameplay review discussions • Help define the overall direction and feel of the game 📚 Required Skills • At least five years of professional game development experience • Strong gameplay prototyping skills • Experience with C++ or strong C# knowledge with willingness to learn C++ • Proven experience creating expressive and responsive gameplay interactions • Experience designing 3D gameplay spaces • Ability to work independently in early prototype stages • Strong understanding of game feel • Ability to collaborate across design, programming, animation, and art • Availability for at least four hours of overlap with the team between 9 AM and 6 PM Pacific Time 👍 Nice to Have • Experience with Unreal Engine • Experience with Blueprint scripting • Familiarity with Blender or Maya • Experience creating unconventional gameplay systems • Interest in science, biology, or natural systems • Personal game projects • Experimental gameplay prototypes • Indie game development experience 🍪 What we offer • Fully remote work • Full-time employment • Healthcare benefits • 401k plan • Work within a small senior team • Significant creative ownership • Opportunity to shape an original experimental game • Collaboration across multiple creative disciplines 🌐 Vacancy link #gamedev #gameplaydesigner #gameplayprogramming #unrealengine #cpp #blueprints #gamefeel #prototyping #experimentalgame #remote #giantsparrow

  • MIDDLE TECHNICAL GAME DESIGNER (NEKKI) 🕹 SPINE 🧠 Middle 💰 Negotiable ⏰ Full-time 🌎 Remote 🦄 Description Nekki is looking for a Technical Game Designer to join the technical game design team working on SPINE, a cinematic third-person gun-fu action game developed in Unreal Engine 5 for PC and consoles. The role combines gameplay programming and game design, with a strong focus on combat mechanics, implementation, iteration, and gameplay feel. 🚀 Responsibilities • Implement combat mechanics using C++ and Blueprints • Work with Gameplay Ability System • Develop features from prototype to final implementation • Collaborate with gameplay programmers • Refine mechanics together with game designers and animators • Independently improve gameplay feel and combat quality • Investigate and resolve gameplay and technical issues • Integrate animations into the combat system • Integrate sound effects and visual effects • Ensure implemented mechanics meet gameplay goals 📚 Required Skills • At least two years of experience implementing gameplay logic in Unreal Engine 4 or Unreal Engine 5 • Experience with C++ • Experience with Blueprints • Experience with Gameplay Ability System • Understanding of combat game design principles • Practical familiarity with action games • Ability to independently investigate gameplay issues • Ability to diagnose technical problems • Strong cross-disciplinary collaboration skills • Ability to work closely with programmers, game designers, and animators • Conversational English or higher 👍 Nice to Have • Portfolio with personal game projects • Portfolio with playable prototypes or technical demos • Experience developing third-person combat systems • Experience integrating animation, sound, and visual effects 🍪 What we offer • Fully remote work • Work on a flagship Unreal Engine 5 project • Opportunity to develop a game for PC and consoles • Collaboration with a multidisciplinary feature team • Hands-on ownership of combat mechanics • Opportunity to influence gameplay quality and feel 🌐 Vacancy link #gamedev #technicalgamedesigner #gamedesign #unrealengine5 #cpp #blueprints #gameplayabilitysystem #combatdesign #actiongame #spine #remote #nekki

  • MIDDLE GAME QA ENGINEER (ЛЕСТА ИГРЫ) 🕹 Неанонсированный проект 🧠 Middle 💰 Negotiable ⏰ Full-time 👔 Minsk, Belarus 🇧🇾 🦄 Description Леста Игры ищет Game QA Engineer для работы над новым неанонсированным игровым проектом. Специалист будет отвечать за функциональное, клиент-серверное, нагрузочное и контентное тестирование, проверку игровых механик и интерфейсов, а также обеспечение качества на всех этапах разработки. 🚀 Responsibilities • Проводить функциональное тестирование клиентской и серверной частей • Тестировать производительность и аппаратную совместимость • Проверять 2D и 3D контент • Тестировать UX и UI • Тестировать игровые механики и мета-системы • Формировать критерии качества игрового контента • Разрабатывать и поддерживать тест-планы • Создавать тест-кейсы и чек-листы • Анализировать, воспроизводить и приоритизировать ошибки • Взаимодействовать с командой разработки для устранения дефектов • Участвовать в планировании релизов • Оценивать риски и обеспечивать качество на всех этапах разработки • Сотрудничать с гейм-дизайнерами, программистами, художниками и другими командами 📚 Required Skills • Не менее двух лет опыта работы Game QA Engineer в игровой индустрии • Опыт работы с Unreal Engine или другими игровыми движками • Понимание функционального тестирования игр • Понимание клиент-серверного и нагрузочного тестирования • Опыт тестирования игрового контента и интерфейсов • Опыт разработки и поддержки тестовой документации • Знание современных подходов и инструментов тест-менеджмента • Опыт взаимодействия с командами разработки • Умение аргументированно доносить свою точку зрения • Техническое образование • Понимание игровой индустрии и актуальных тенденций • Готовность работать из офиса в Минске 👍 Nice to Have • Опыт работы над крупными игровыми проектами • Опыт работы над играми AAA-класса • Понимание принципов гейм-дизайна • Умение оценивать игровые механики с позиции игрока и разработчика 🍪 What we offer • Официальное трудоустройство по законодательству Республики Беларусь • Работа в компании-резиденте Парка высоких технологий • Расширенный полис добровольного медицинского страхования с первого месяца • Доплаты по больничным листам и дополнительные выходные • Гибкое начало рабочего дня • Тренажёрный зал и душевые в офисе • Компенсация занятий спортом • Компенсация питания в корпоративной столовой • Корпоративные подарки и выплаты к значимым событиям • Комнаты отдыха с настольными играми, приставками и бильярдом • Теннисные столы и зоны отдыха с массажными креслами • Ежедневное начисление игрового золота • Корпоративные шаттлы между метро и офисом 🌐 Vacancy link #gamedev #gameqa #qaengineer #unrealengine #gametesting #softwaretesting #aaa #onsite #minsk #лестаигры

  • MIDDLE UI/UX DESIGNER (VIRIDIAN) 🕹 Console Game Porting 🧠 Middle 💰 Negotiable ⏰ Contract 🌎 Remote 🦄 Description Viridian Software is looking for a UI/UX Designer for a three-month game porting project. The role focuses on adapting and optimizing existing game interfaces for console platforms while ensuring intuitive navigation, accessible interaction, and compliance with platform requirements. You will collaborate with designers, programmers, artists, and producers to maintain visual quality within technical and production constraints. 🚀 Responsibilities • Rework existing game interfaces for console platforms • Create new UI elements from scratch • Collaborate with the UI and UX Lead • Analyze existing user flows and interaction patterns • Create wireframes based on established visual languages • Translate static mockups into high-fidelity wireframes • Adapt prototypes based on feedback • Implement UI and UX through project-specific pipelines • Review usability and identify accessibility improvements • Optimize layouts, navigation, and controls for gamepads • Collaborate with engineers during implementation • Maintain shared UI and UX documentation • Deliver work within project timelines and technical requirements 📚 Required Skills • Proficient written and spoken English • Understanding of clarity, efficiency, cohesion, accessibility, and user-centered design • Understanding of UI and UX principles for games • Proficiency in Figma • Familiarity with Unity • Familiarity with Unreal Engine • Strong organizational skills • Ability to maintain shared design documentation • Basic Photoshop knowledge for UI asset creation • Ability to work independently in a remote environment • Strong attention to detail • Ability to work in an iterative and deadline-driven environment • Ability to collaborate with programmers, artists, and producers • Ability to clearly communicate design decisions • Degree in Game Design, UX Design, or a related discipline • Portfolio demonstrating relevant work • Availability within four hours of the GMT time zone 👍 Nice to Have • Previous UI and UX experience in game development • Understanding of keyboard and mouse interface design • Understanding of gamepad-focused interface design • Experience setting up UI screens in Unity • Experience setting up UI screens in Unreal Engine • Experience working on console ports 🍪 What we offer • Fully remote contract work • Three-month engagement • Full-time workload • Flexible working hours • Compensation based on location and experience • Mentorship from an experienced multidisciplinary team • Opportunity to work on PlayStation, Xbox, and Nintendo Switch projects • Collaboration with an international game development team • Professional and career development opportunities 📞 Contact careers@viridiansoftware.com #gamedev #uiuxdesigner #gameui #gameux #consoleporting #figma #photoshop #unity #unrealengine #playstation #xbox #nintendoswitch #remote #contract #viridian

  • LEAD GAME DESIGNER (11 BIT STUDIOS) 🕹 Unannounced Project 🧠 Lead 💰 Negotiable ⏰ Full-time 🌎 Remote / 👔 Office (Warsaw, Poland 🇵🇱) 🦄 Description 11 bit studios is looking for a Lead Game Designer to help define the gameplay vision of an unannounced project. You will collaborate with Directors and other domain Leads, guide a team of designers, shape foundational systems, and provide feedback across gameplay, combat, systems, story, and level design. 🚀 Responsibilities • Collaborate with Directors to define gameplay pillars • Translate the game vision into clear design goals • Work with other domain Leads to solve development challenges • Lead and mentor a team of designers • Provide regular feedback and support to the design team • Collaborate with other departments on foundational gameplay systems • Review gameplay, combat, systems, story, and level design • Maintain consistency across the overall player experience • Define actionable solutions within production constraints 📚 Required Skills • Experience as a Lead Designer or Design Director • At least eight years of experience in gameplay or systems design • Experience with combat design • Strong design team management skills • Ability to work in a hybrid model in Warsaw • Experience working on indie or AA games • Understanding of indie and AA production constraints and advantages • Polish and English at B2 level or higher • Ability to create clear project documentation • Ability to define technical requirements • Ability to work within project and time constraints • Strong communication skills • Strong knowledge of current games and industry trends 👍 Nice to Have • Experience with Unreal Engine • Experience defining gameplay pillars for new intellectual properties • Experience collaborating with multidisciplinary Leads • Experience developing foundational gameplay systems 🍪 What we offer • Hybrid work with three office days and two remote days per week • Additional remote days throughout the year • Flexible working hours • 20 or 26 days of fully paid holiday leave • Transparent salary brackets • Annual bonus and motivation programme • Private medical package • Psychological support • Weekly office yoga • Multisport membership • Team training budget • English and Polish classes • In-office library • International working environment • Relocation budget for candidates from abroad • Attendance at game development events • Referral programme • Annual company events • Dog-friendly office • In-house gym • Car and bicycle parking • Chill zone with video, board, and arcade games • Company merchandise • Preferential loans 🌐 Vacancy link #gamedev #gamedesigner #leaddesigner #combatdesign #gameplaydesign #systemsdesign #unrealengine #hybrid #warsaw #11bitstudios

  • MIDDLE LEVEL ARTIST (SPERASOFT) 🕹 Unknown 🧠 Middle 💰 Negotiable ⏰ Full-time 👔 Warsaw, Poland 🇵🇱 🦄 Description Sperasoft is looking for an experienced Level Artist to create immersive and visually compelling game environments. You will work closely with references and art direction to build levels that support the game’s atmosphere, story, visual style, navigation, and gameplay readability. 🚀 Responsibilities • Compose and dress environments to support gameplay readability, player navigation, and visual storytelling • Maintain visual quality and consistency according to the project’s quality bar and art direction • Gather and organize reference materials for environment assets • Follow studio pipelines, naming conventions, and asset management guidelines • Assemble and modify modular assets to create architectural and natural environments • Prepare visual breakdowns, reference boards, and asset lists • Support the Lead Level Artist with production and artistic tasks • Integrate environment assets and textures into levels • Optimize levels in collaboration with Technical Art and Design teams • Configure LODs, collisions, materials, and other asset properties • Support bug fixing and visual polish throughout production and testing • Verify level quality in the engine and make necessary improvements 📚 Required Skills • Understanding of architectural and natural environment composition, scale, and structure • Knowledge of gameplay readability, player navigation, and visual guidance principles • Experience optimizing levels for real-time engines • Knowledge of LODs, draw calls, and streaming • Strong modeling skills for modular environment assets • Experience with Maya or Blender • Experience with material blending and vertex painting • Proficiency in Unreal Engine or another real-time engine • Experience with Substance Painter or Substance Designer • Understanding of physically based rendering workflows and material standards • Strong attention to detail and consistency with the project’s art style • Ability to collaborate effectively in a multidisciplinary team 👍 Nice to Have • Knowledge of material optimization techniques for real-time engines • Basic understanding of lighting principles • Experience adjusting lighting in real-time engines • Experience with Houdini or other procedural tools • Experience working on shipped titles 🍪 What we offer • Full-time employment • On-site work in Warsaw • Collaboration with a multidisciplinary development team • Opportunity to create visually rich game environments • Work with modern real-time production pipelines 🌐 Vacancy link #gamedev #levelartist #environmentart #unrealengine #maya #blender #substancepainter #substancedesigner #houdini #onsite #warsaw #sperasoft

  • SENIOR 3D ENVIRONMENT ARTIST (CHAMELEON 42) 🕹 Unknown 🧠 Senior 💰 Negotiable ⏰ Full-time 🌎 Remote 🦄 Description Chameleon 42 — аутсорс-студия, более пяти лет создающая арт-контент и реализующая игровые проекты под ключ для ведущих компаний индустрии. Команда работает над мобильными, компьютерными и консольными играми разных жанров и ищет 3D Environment Artist для полного цикла создания объектов окружения. 🚀 Responsibilities • Создавать модели окружения от блокинга до интеграции в игровой движок • Выполнять скульпт материалов, включая камень и металл • Создавать уникальные текстуры, тайлы и тримы • Подготавливать и оптимизировать игровые ассеты • Интегрировать готовые модели в Unreal Engine или Unity • Работать по техническому заданию • Соблюдать технические требования к создаваемым объектам • Взаимодействовать с командой проекта 📚 Required Skills • Не менее трёх лет опыта на аналогичной позиции • Портфолио с примерами работ • Навыки создания моделей окружения полного цикла • Уверенные навыки скульптинга материалов • Хорошие навыки текстурирования • Опыт создания уникальных ассетов, тайлов и тримов • Уверенное владение Photoshop • Уверенное владение Substance Painter • Понимание технических требований к игровым объектам • Умение точно следовать техническому заданию • Опыт работы с Unreal Engine, Unity или внутренними игровыми движками 👍 Nice to Have • Опыт создания стилизованного и казуального окружения • Навыки левел-арта • Навыки настройки освещения • Опыт работы с Substance Designer • Опыт работы с Fusion, Inventor или другими CAD-программами 🍪 What we offer • Официальное оформление по контракту • Удалённая работа из любой точки мира • Гибкий график с плавающим началом рабочего дня • Отсутствие лишней бюрократии • Выстроенные рабочие процессы • Возможности профессионального и карьерного роста • Ежегодные ревью • Работа над проектами для мобильных устройств, компьютеров и консолей • Возможность развиваться в разных художественных стилях 🌐 Vacancy link #gamedev #3denvironmentartist #environmentart #unrealengine #unity #photoshop #substancepainter #substancedesigner #levelart #remote #chameleon42

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    MIDDLE UNREAL ENGINE C++ PROGRAMMER (EPOCH GAMES) 🕹 The Lays of Althas: Sundered Order 🧠 Middle 💰 Unpaid ⏰ Part-time 🌎 Remote 🦄 Description Epoch Games is a volunteer-based, fully remote global game development team working on The Lays of Althas: Sundered Order, an open-world fantasy RPG developed in Unreal Engine 4. The team is looking for a long-term volunteer programmer to develop C++ systems and collaborate with other members of the programming department. This is not an internship or a short-term position. 🚀 Responsibilities • Develop C++ code for The Lays of Althas: Sundered Order • Build and maintain gameplay systems in Unreal Engine 4 • Collaborate with other members of the programming department • Support junior team members when necessary • Attend team meetings in Slack • Report programming progress on a weekly basis • Follow team policies and development workflows • Communicate technical issues clearly with other team members • Write clear and maintainable code 📚 Required Skills • Experience programming in C++ • Experience with Unreal Engine 4 • Understanding of how C++ interacts with Unreal Engine 4 • At least one completed Unreal Engine project or game developed with C++ • Ability to write clear and legible code • Knowledge of Ascent Combat Framework or Gameplay Ability System • Strong online communication skills • Ability to collaborate with a remote team • Fluent English • Long-term availability • Passion for programming and creating high-quality games • Access to Unreal Engine 4 • Access to Visual Studio Community Edition with Unreal Engine packages • Access to Git SCM and Git LFS 👍 Nice to Have • Experience with Blueprint scripting • Experience with Git • Experience developing user interfaces • Experience mentoring junior programmers • Unreal Engine C++ project available to demonstrate during the interview 🍪 What we offer • Fully remote volunteer position • Part-time collaboration • Work on an open-world fantasy RPG • Collaboration with a global development team • Practical Unreal Engine 4 and C++ production experience • Opportunity to contribute to a long-term indie project • Experience with Slack and Trello production workflows 🌐 Vacancy link #gamedev #unrealengine4 #ue4 #cpp #gameplayprogrammer #gas #acf #blueprints #git #ui #rpg #parttime #remote #epochgames

  • SENIOR TECHNICAL ARTIST (RIDE THE LION STUDIOS) 🕹 Tamer: King of Dinosaurs 🧠 Senior 💰 Negotiable ⏰ Contract 🌎 Remote 🦄 Description Ride the Lion Studios is an independent game development studio working on Tamer: King of Dinosaurs, an Early Access project developed in Unreal Engine 4.27.2. The studio is looking for a Technical Artist who enjoys solving creative problems, building polished gameplay experiences, and collaborating with designers, programmers, and artists. The project contains adult content, so applicants must be at least 18 years old and comfortable working with mature material. 🚀 Responsibilities • Create high-quality combat particle effects and visual effects • Build optimized visual effects for surreal environments • Create energy fields, psychic landscapes, and abstract environments • Develop gameplay systems for a fort construction module • Implement wood chopping and environmental object interactions • Build technical systems for a cooking minigame • Create dynamic material effects including browning, burning, and colour transitions • Implement physics-driven gameplay systems • Develop siege weapon and corpse launching mechanics • Create animation sequences using Sequencer • Implement scripted dinosaur interactions with environmental objects • Build gameplay-focused minigames in Unreal Engine • Collaborate with programmers to integrate systems • Maintain project performance and stability 📚 Required Skills • At least 2 years of professional experience as a Technical Artist • Strong experience with Unreal Engine 4 • Working knowledge of Blueprints • Experience using Unreal Engine Levels and Sequencer • Strong understanding of optimisation and performance • Experience creating particle systems and gameplay visual effects • Knowledge of shaders and materials • Experience with Perforce or Git • Solid written and spoken English • Strong portfolio demonstrating technical abilities • Detailed résumé describing previous projects • Professional attitude and reliability • Ability to collaborate effectively in a remote team • Willingness to work with adult content 👍 Nice to Have • At least 4 years of professional Technical Artist experience • Experience working on shipped commercial games • Experience with games released on Steam, consoles, or other marketplaces • Experience implementing gameplay systems • Experience creating physics-driven mechanics • Availability in European or Asian time zones 🍪 What we offer • Fully remote contractor position • Flexible working hours • Contract from August 2026 to April 2027 • Possibility of transitioning into a full-time role • Support from experienced Unreal Engine developers • Work on an established Early Access project • Opportunity to select tasks based on your expertise • More available hours for candidates with broader technical skills • Collaboration with an experienced long-term development team 📞 Contact jobs@ridethelion.com #gamedev #technicalartist #techart #unrealengine4 #ue4 #blueprints #vfx #particles #sequencer #shaders #materials #perforce #git #remote #contract #ridethelionstudios

  • MIDDLE TECHNICAL ARTIST (EPOCH GAMES) 🕹 The Lays of Althas: Sundered Order 🧠 Middle 💰 Unpaid ⏰ Part-time 🌎 Remote 🦄 Description Epoch Games is a volunteer-based, fully remote global development team working on The Lays of Althas: Sundered Order, an open-world fantasy RPG built with Unreal Engine 4. The team is looking for a Technical Artist to develop shaders, lighting, particle systems, visual effects, and optimisation solutions for the project. 🚀 Responsibilities • Create shaders in Unreal Engine 4 • Develop and improve in-game lighting • Create particle systems and visual effects • Perform optimisation work • Collaborate with the Level Design team • Attend team meetings in Slack • Report progress on a weekly basis • Follow team policies and production workflows • Communicate technical issues clearly with other team members 📚 Required Skills • Experience with Unreal Engine 4 • Experience creating shaders • Experience working with lighting • Experience creating particle systems • Experience producing visual effects • Understanding of optimisation for real-time projects • Strong online communication skills • Ability to collaborate with a remote team • Fluent English • Passion for game development • Commitment to creating high-quality games 👍 Nice to Have • Experience with OpenGL • Experience with Git • Experience working on open-world RPG projects • Experience collaborating with distributed development teams 🍪 What we offer • Fully remote volunteer position • Work on an open-world fantasy RPG • Collaboration with a global development team • Practical Unreal Engine 4 production experience • Opportunity to contribute to a long-term indie project • No relocation required 🌐 Vacancy link #gamedev #technicalartist #techart #unrealengine4 #ue4 #shaders #lighting #particles #vfx #optimization #git #opengl #rpg #remote #epochgames

  • MIDDLE TECH ARTIST (ИГРО ТЭК) 🕹 AAA 🧠 Middle 💰 Negotiable ⏰ Full-time 👔 Minsk, Belarus 🇧🇾 🦄 Description Игро Тэк — независимая белорусская компания, участвующая совместно с международными партнёрами в разработке игровых проектов AAA-уровня. Команда ищет технического художника, который будет совершенствовать процессы производства игрового контента, создавать инструменты для художников и находить решения для повышения производительности. 🚀 Responsibilities • Разрабатывать и улучшать технологии для оптимизации работы художников • Разрабатывать новые процессы производства игровых карт и контента • Оптимизировать существующие производственные процессы • Находить решения для повышения производительности • Создавать инструменты и скрипты для 3ds Max и Blender • Поддерживать высокое качество технической реализации игрового контента • Взаимодействовать с художниками и другими участниками команды 📚 Required Skills • Опыт работы от одного года • Свободное владение Blender, 3ds Max и ZBrush • Владение Photoshop • Опыт работы с современными игровыми движками • Понимание полного процесса создания игровых 3D-объектов • Понимание технических ограничений игрового контента • Базовые знания композиции и цвета • Понимание технологий рендеринга и шейдеров • Умение работать в команде • Коммуникабельность и дисциплинированность • Высокая работоспособность и исполнительность • Способность быстро обучаться и самостоятельно разбираться с новыми задачами 👍 Nice to Have • Техническое образование • Портфолио с 3D-объектами с оптимизированной топологией • Портфолио с художественным освещением и рендерингом • Опыт работы с CryEngine и Unreal Engine • Опыт написания шейдеров • Навыки программирования на C++ • Навыки написания скриптов на Python • Опыт текстурирования • Опыт настройки освещения и визуализации 🍪 What we offer • Участие в создании проектов AAA-уровня • Менторство опытных коллег • Поддержка профессионального и карьерного развития • Доступ к корпоративной библиотеке • Развитие навыков английского языка • Медицинское обслуживание • Гибкое начало и окончание рабочего дня • Комфортный офис в бизнес-центре Sky Towers рядом с метро Кунцевщина • Эргономичное рабочее место • Корпоративные мероприятия • Зоны для отдыха и питания • Кофе, сладости и свежие фрукты 🌐 Vacancy link #gamedev #techartist #technicalart #aaa #unrealengine #cryengine #blender #3dsmax #zbrush #python #cpp #shaders #onsite #игротэк

  • SENIOR SOUND DESIGNER (BLOOBER TEAM) 🕹 Horror 🧠 Senior 💰 Negotiable ⏰ Full-time 👔 Kraków, Poland 🇵🇱 🦄 Description Bloober Team is looking for a Senior Sound Designer to create high-quality audio for upcoming horror projects. You will design, record, implement, test, and mix sound while helping maintain the project’s artistic vision and collaborating with the audio team and other departments. 🚀 Responsibilities • Create original AAA-quality sound effects • Use a range of sound design methods and techniques • Record, implement, and test sounds in the game • Mix game audio and maintain the project’s artistic vision • Design and develop audio systems • Collaborate closely with the Audio Team • Work with other departments to deliver a cohesive audio experience 📚 Required Skills • At least 5 years of relevant industry experience • Outstanding sound design skills demonstrated through game credits and a portfolio • Experience completing the full development cycle of at least one shipped AA or AAA title • Significant contribution to a shipped project • Proficiency in Nuendo • Expertise with Audiokinetic Wwise • Excellent knowledge of Unreal Engine Blueprints • Strong experience with in-engine audio implementation • Strong studio and field recording skills • Excellent attention to detail • Ability to work independently and solve problems • Willingness to learn • Fluent English 👍 Nice to Have • Degree in Audio or Sound Design • Musical education 🍪 What we offer • Work on ambitious horror game projects • Collaborative and inclusive studio culture • Financially stable company • Opportunity to influence the audio direction of upcoming games • Work with an experienced international development team • Professional growth and creative ownership 🌐 Vacancy link #gamedev #sounddesigner #gamedaudio #wwise #nuendo #unrealengine #blueprints #horror #onsite #krakow #blooberteam

  • SENIOR STEALTH & COMBAT DESIGNER (11 BIT STUDIOS) 🕹 Unannounced Project 🧠 Senior 💰 Negotiable ⏰ Full-time 🌎 Remote / 👔 Office (Warsaw, Poland 🇵🇱) 🦄 Description 11 bit studios is looking for a Senior Stealth & Combat Designer to own the quality, consistency, and feel of stealth and combat gameplay for an unannounced project. You will drive complex gameplay features from concept through implementation and final polish while collaborating with programming, animation, level design, UI and UX, VFX, audio, and production teams. 🚀 Responsibilities • Design and develop stealth and combat systems • Create NPC behaviours and enemy archetypes • Design encounters and combat spaces • Define player feedback and moment-to-moment gameplay pacing • Balance stealth and combat gameplay loops • Drive gameplay features from concept to final polish • Collaborate with gameplay and AI programmers • Work closely with animation, level design, UI and UX, VFX, audio, and production • Maintain the overall quality and consistency of stealth and combat systems • Prototype, test, and iterate on gameplay solutions • Create concise and actionable gameplay documentation 📚 Required Skills • At least 7 years of professional experience in combat design, gameplay design, technical design, AI design, or a related discipline • Experience shipping at least two PC or console titles • Experience owning a major gameplay feature from concept to release • Strong experience designing stealth gameplay, combat gameplay, or both • Deep understanding of player agency, gameplay readability, encounter design, and moment-to-moment pacing • Experience designing NPC behaviours, enemy archetypes, and AI-driven gameplay systems • Practical experience working directly in Unreal Engine • Strong knowledge of Blueprints, Behavior Trees, State Trees, or equivalent gameplay scripting tools • Hands-on gameplay implementation experience • Ability to define and maintain the long-term vision of complex gameplay systems • Strong analytical and problem-solving skills • Ability to identify gameplay issues and prototype solutions • Strong multidisciplinary communication skills • Ability to independently own complex gameplay features • Ability to balance creative goals with technical and production constraints • English and Polish communication skills at B2 level or higher • Portfolio demonstrating relevant gameplay design and implementation work 👍 Nice to Have • Portfolio examples of implemented combat mechanics • Portfolio examples of enemy archetypes and AI behaviours • Examples showing gameplay iteration and problem-solving • Experience working on stealth-focused games • Experience designing complex combat encounters 🍪 What we offer • Hybrid work with three office days and two remote days per week • Additional remote days throughout the year • Flexible working hours • 20 or 26 days of fully paid holiday leave • Private medical package • Psychological support • Multisport membership • Team training budget • In-office library • International working environment • Relocation budget for candidates from abroad • Attendance at game development events • Referral program • Annual company events • Dog-friendly office • In-house gym • Car and bicycle parking • Chill zone with video, board, and arcade games • Company merchandise 🌐 Vacancy link #gamedev #combatdesign #stealthdesign #gamedesign #unrealengine #blueprints #behaviortrees #statetrees #ai #hybrid #warsaw #11bitstudios

  • MIDDLE 3D CLOTHING ARTIST (SHRAPNEL WORKS) 🕹 Unknown 🧠 Middle 💰 Negotiable ⏰ Contract 🌎 Remote 🦄 Description Shrapnel Works is looking for a 3D Clothing Artist to create an untextured M1941 Parsons field jacket outer shell and skin it directly to the supplied UE5 Manny SK_Mannequin skeleton with 161 bones. 🚀 Responsibilities • Model one M1941 Parsons field jacket outer shell from the supplied reference • Create one untextured mesh with a maximum of 12,000 triangles • Skin the jacket to the supplied SK_Mannequin skeleton • Ensure smooth weighting across spine_01 through spine_03 • Use no more than eight influences per vertex • Maintain a scale of approximately 180 centimetres • Orient the mesh to face positive X with the pivot at the origin • Test deformation using the supplied idle, walk, and jog animations • Verify the export in an empty Unreal Engine 5 project • Deliver the FBX and source file • Name the FBX exactly SK_US_Torso_JacketM1941_A 📚 Required Skills • Experience creating character clothing for Unreal Engine 5 • Experience binding meshes directly to SK_Mannequin with 161 bones • Strong skinning and weight-painting skills • Ability to verify bone count, scale, and deformation in Unreal Engine 5 • Ability to deliver both FBX and source files • Ability to follow strict technical specifications 👍 Nice to Have • Experience creating military clothing • Experience modelling garments from historical references • Experience optimising clothing for real-time projects 🍪 What we offer • Remote contract work • Supplied reference materials • Supplied SK_Mannequin skeleton • Supplied deformation test animations 📞 Contact chris@shrapnelworks.com 🌐 Vacancy link #gamedev #3dartist #clothingartist #characterart #unrealengine5 #skinning #weightpainting #fbx #remote #shrapnelworks